Currently it works like this: you can obviously get items when you loot enemies after a battle. Depending on the battle you can get powerful items (like a boss enemy dropping a Rare or Legendary item). And this is fine, it's how it works in my other RPGs too.
Now, crafting, it works like: you find datapads during your travels, each datapad contains a blueprint for an item (Masterwork, Rare). You can't know what this item is until you decrypt the datapad and decide to craft it. It's a bit like the loot boxes

My doubt is: does it make sense? or it would be just pointless? I mean you get randomized items drop even in the fights after all, this would just be "get randomized item but you need to go in the crafting screen and spend resources". I will balance it somehow, but still seems to repeat the same process.
Is there any way I could improve this? any feedback is welcome
