No, but in PS1 everything was fixed, so much easier for me to balance. No randomized weapons, no randomized enemies, etc.Troyen wrote: ↑Wed Jun 27, 2018 8:54 am Is there any particular reason the average non-boss enemy would ever have a defense value higher than the player's damage value? I'd expect shooting for 1 damage to only happen on an intentionally hard fight. Remember in PS1 mobs would die in about 2-4 hits on average.
But I am trying to do something like this even here, so that every level has certain values, and unless you equip items of very lower level (like level 1 against a level 4 enemy) you should always do more damage than the defense.
So I think it's just a matter of balancing it here, also I need to do checks for higher levels, and I'm adding XP boosts so people can try level 5 then level 10 and so on (to make sure the damage progression is OK).
As for the boss I screwed up something - you always do 1 damage no matter what. It's fun to read "30 weapon+skill - 8 defense = 1 damage"
I'll check about the download, I think I might have made it available only for Windows or something. I'm doing a new update today anyway with much better balancing (hopefully) and fixes!