PS2 prototype 0.6.4
Posted: Mon Jun 25, 2018 7:48 pm
https://winter-wolves.itch.io/planet-stronghold-2 (scroll down to find the demo download)
What's New in 0.6.4
- Time Bomb now does AOE damage, also costs 2 PP (before was 0!)
- Shock now inflicts Energy damage (as it should!) and does fixed damage (minus target's Energy resistances)
- Strike Back now works
- Steal Life damage value are fixed (before was always -1 vs the right value)
- Fear Tactics now works
- made Barrage more powerful since has high cost and delay
- Drunk shot now works
- Jacob's image in the morale check was missing, now it's there
What's New in 0.6.3
- raise morale now should work on any ally
- fixed text on Harm (the relative damage is to CURRENT HP, and not TOTAL HP as erroneously stated). Also they now do little but fixed damage to bosses, ignoring their armor/defenses
- disarm skill now works
- difficulty setting now is correctly stored after character creation phase
- changed auto-equip to telling the player which slot is selected so it's more intuitive
- Time Bomb now works properly, and in addition to damage also reduces target's defenses
- tweaked Quick Reload that now becomes Quick Hands, beside reloading speed also gives a general speed increase to make the skill more useful overall
- raised Soot Strike damage a bit
- Weakness now works correctly but I reduced the values by 10. Since there are never going to be enemies with such high elemental resistances anyway (50 resistance was crazy)
- tweaked Steal Life, it uses current HP but has increased minimum damage values
- Drunk Shot is still broken, I'm thinking how to tweak it
I disabled purchases since I don't think makes sense for a game that is just a prototype for now (albeit quite advanced).
I'm aware of some issues, but I thought to get some early feedback anyway for anyone who wants to try the alpha version.
In this game equipment will be important - if you try to do the first battle with level 1 weapons/armors, you should lose. If you equip the appropriate level weapons, it should be doable in Normal level (maybe get a KO character , but still win the battle).
Made even a boss fight even if of course a Boragrub boss fight should still be easy enough
Any feedback is welcome. I didn't have time to test all the skills though most should work I think
What's New in 0.6.4
- Time Bomb now does AOE damage, also costs 2 PP (before was 0!)
- Shock now inflicts Energy damage (as it should!) and does fixed damage (minus target's Energy resistances)
- Strike Back now works
- Steal Life damage value are fixed (before was always -1 vs the right value)
- Fear Tactics now works
- made Barrage more powerful since has high cost and delay
- Drunk shot now works
- Jacob's image in the morale check was missing, now it's there
What's New in 0.6.3
- raise morale now should work on any ally
- fixed text on Harm (the relative damage is to CURRENT HP, and not TOTAL HP as erroneously stated). Also they now do little but fixed damage to bosses, ignoring their armor/defenses
- disarm skill now works
- difficulty setting now is correctly stored after character creation phase
- changed auto-equip to telling the player which slot is selected so it's more intuitive
- Time Bomb now works properly, and in addition to damage also reduces target's defenses
- tweaked Quick Reload that now becomes Quick Hands, beside reloading speed also gives a general speed increase to make the skill more useful overall
- raised Soot Strike damage a bit
- Weakness now works correctly but I reduced the values by 10. Since there are never going to be enemies with such high elemental resistances anyway (50 resistance was crazy)
- tweaked Steal Life, it uses current HP but has increased minimum damage values
- Drunk Shot is still broken, I'm thinking how to tweak it
I disabled purchases since I don't think makes sense for a game that is just a prototype for now (albeit quite advanced).
I'm aware of some issues, but I thought to get some early feedback anyway for anyone who wants to try the alpha version.
In this game equipment will be important - if you try to do the first battle with level 1 weapons/armors, you should lose. If you equip the appropriate level weapons, it should be doable in Normal level (maybe get a KO character , but still win the battle).
Made even a boss fight even if of course a Boragrub boss fight should still be easy enough
Any feedback is welcome. I didn't have time to test all the skills though most should work I think