Page 28 of 28

Re: development thread

Posted: Sat May 25, 2019 8:36 pm
by jack1974
Thanks for the suggestions, and no actually there's no real reason! I made up a short story like "since this room is no longer used we will do a contest". But it can be changed and probably is better so people can see stats earlier. It's one of the things I plan to change on next update :)

Re: development thread

Posted: Sun May 26, 2019 11:04 am
by jack1974
I updated the game and moved that screen, but I still noticed a discrepancy in stats :lol:
In practice, total kills it's the right one. But in the game I count every time a character kills an enemy. So if an enemy is resurrected and killed again, it counts.
I'm not sure what is the best way honestly. Keep repeated kills as count, or just count the single enemies defeated ?

Re: development thread

Posted: Mon May 27, 2019 2:17 am
by Troyen
It would likely depend on how frequently enemies can be resurrected. I'm assuming that's a small number of mobs (as with the first PS game).

I think I would lean towards only counting an enemy if it's the first time that enemy has been killed. Maybe you have some kind of secret "resurrected" tag on enemies brought back to life that can exclude them from the total. But in general, killing the same mob over and over again is still killing that mob. On the other hand, if there's a robot overlord and it spawns new robots every turn, those are different mobs and I think they should count.

Re: development thread

Posted: Mon May 27, 2019 7:27 am
by jack1974
It depends a lot on the battle, not all enemies can resurrect, but in certain battles if the player doesn't kill the healers first, they could resurrect allies A LOT of time. And in any case after 20-30 battles they sum up :lol:
So yes I need to count each single kill in a fight, like the first kill goes to character X.
For example Michelle kills Alien X, she gets the score, even if Alien X gets resurrected 3 times and killed by the 3 other members :)
Image
and it's done. Now only need to find a proper fight to make sure it works! :lol:

Re: development thread

Posted: Thu Jun 13, 2019 9:47 am
by jack1974
Today I almost finished one of the main quest of chapter 3 (super complex with different independent possible paths, kill Apex, kill Arnox, ignore both, etc). I also wrote the first "break up or set final romance" scene with Tom.
In chapter 3 you'll either break up an open to new romances or set the final pre-existing romance with a character (until end of the story).
Total word count is 172k words, and considering I still need to write several quests and personal scenes it's safe to say that the game will be AT LEAST 250k words, probably more :shock:

Re: development thread

Posted: Mon Jun 24, 2019 5:27 am
by mastro
I got the newsletter and bought the beta. Good job, it's your RPG most detailed and complex ever! (complex is a good thing)
I also like the story, lot of replayability. Overall it's looking better than Cursed Lands and I liked that game a lot (only missing thing are interesting romances like the nagas). Keep it up!

Re: development thread

Posted: Fri Jul 05, 2019 10:56 am
by jack1974
Thanks, in recent weeks was hard to work because of heat as usual but I'm slowly progressing through chapter 3. I'm at 200k words now, and I have to write still a good chunk of the romance routes which will have the precedence. The last chapter will wrap up the romances and the story but the main plot won't be as big as the first 3 chapters since I don't want this to become yet-another-300k words long game (but will be close lol).