Planet Stronghold 2 - the journey begins!
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
Today got the first prototype of the new RPG framework by the coder Anima! I think that today can officially mark as the beginning of the RPG gameplay development, that will surely take a good amount of time to finish (have still to define the skills and design the battle GUI). But is a very important step, for the first time I can feel the project is going to become a reality next year
- Anima_
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Re: Planet Stronghold 2 - the journey begins!
I almost didn't believe it myself, finishing the first milestone this year that is.
Most people seeing the prototype would be probably disappointed, but for me finishing the mainloop has always been something pretty great.
Seriously I could spend hours watching the vicious battle of the two virtual warriors, a drama only told trough text messages.
Of course, those hours can be better spend. There is still a lot to do, but we are finally on track again.
Most people seeing the prototype would be probably disappointed, but for me finishing the mainloop has always been something pretty great.
Seriously I could spend hours watching the vicious battle of the two virtual warriors, a drama only told trough text messages.
Of course, those hours can be better spend. There is still a lot to do, but we are finally on track again.
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
Hehe, well this time with this game want to try something different, before designing 1500 skills I want first to get the BASICS working, simulating lots of battles with AI to determine the best attack/defense values and then gradually add skills or special attack step by step to balance everything more carefully, since what seems to work "on paper" very often doesn't on the actual game!
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
Today did a "stress test" of 1000 battles AI vs AI. It was fun to watch, and I even played a bit with the attributes even if everything is a bit temporary now:
as you can see the evasion attribute is the one with the highest impact for now
This is good since in the final game I will have an idea of how each attribute has an impact - of course the human player should be smarter, but at least now I have some unquestionable stats on which I can base the item creation, enemy, etc
Code: Select all
All team the same TeamA win: 577 TeamB win: 423
TeamA has 120hp TeamA win: 899 TeamB win: 101
TeamA has 15 accuracy TeamA win: 950 TeamB win: 50
TeamA has 15 evasion TeamA win: 990 TeamB win: 10
This is good since in the final game I will have an idea of how each attribute has an impact - of course the human player should be smarter, but at least now I have some unquestionable stats on which I can base the item creation, enemy, etc
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
After some weeks of "pause" to release Heileen 3, I went back to working on the colony building simulation metagame. So far I have this:
not much, but once I get the artist to do the assets will look much better, I promise
not much, but once I get the artist to do the assets will look much better, I promise
- Lonestar51
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Re: Planet Stronghold 2 - the journey begins!
Great, I really love the kind of games where you build up a city/fortress/whatever almost more than RPGs. Having a mix of the genres is like heaven. :-D
My only question is: I would not have thought that RenPy supports this, may I assume you needed to add quite a bit to make such a metagame possible?
My only question is: I would not have thought that RenPy supports this, may I assume you needed to add quite a bit to make such a metagame possible?
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
Yes is a lot of complex coding. Well, easier than in other languages IMHO, but still definitely not simple. Not like "New Game->Create Building Sim->New"
- ill_intent
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Re: Planet Stronghold 2 - the journey begins!
Without giving away anything spoilerish or specific, how is the story in #2?
At the risk of sounding like a douche, I found the first game's story to be, er, um, weak. (I'll leave the critique at that out of politeness )
It doesn't take away from the fact that it was an enjoyable rpg as far as difficulty, and tactics went. That was a fun thing to encounter especially now-a-days where so many game developers (main stream and indie) are afraid to make things actually challenging. I am just curious as to whether more effort has been put into the story this time around, or if it's more of an expansion of the playability that worked so well last time.
At the risk of sounding like a douche, I found the first game's story to be, er, um, weak. (I'll leave the critique at that out of politeness )
It doesn't take away from the fact that it was an enjoyable rpg as far as difficulty, and tactics went. That was a fun thing to encounter especially now-a-days where so many game developers (main stream and indie) are afraid to make things actually challenging. I am just curious as to whether more effort has been put into the story this time around, or if it's more of an expansion of the playability that worked so well last time.
- Miakoda
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Re: Planet Stronghold 2 - the journey begins!
I know Jack1974 tapped Aleema to write Planet Stronghold too (she wrote Loren), so I do think the story will be better.
- jack1974
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Re: Planet Stronghold 2 - the journey begins!
No worries, the story of the first was poorly written by myself so I can understand the critics.
PS2 was initially written by Aleema but now a new writer, Shaun, is taking care of it, so Aleema can focus on Loren sequel (since I think what everyone is more interested into!).
PS2 was initially written by Aleema but now a new writer, Shaun, is taking care of it, so Aleema can focus on Loren sequel (since I think what everyone is more interested into!).