Planet Stronghold: Warzone dev thread

Discuss the sequel to Planet Stronghold here
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jack1974
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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Sun Jul 31, 2011 8:41 am

Haha well :D Philipp is "an idol", so the only choice is Bellamy ;) which was a bit an anonymous character in the first game, so I can safely replace him in the sequel...

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Re: Planet Stronghold: Warzone dev thread

Post by Quitch » Sun Jul 31, 2011 9:54 am

I think Bellamy was lacking enough of the tiredness to make him work. He was the opposite of Nelson, he no longer had the fresh excitement, rather he'd been there, done that, got the t-shirt and all he wanted now was for a nice quiet life.

Soldier Rumi was the killing machine of my game, light weapons were just such enormous damage dealers with great accuracy AND lots of shots.

I suspect this is overly tricky to make it work, as I think you're not importing saves, but in the original game its possible to have more than one person hit on you (and you turn the late-comers down), but if they're going to be romance options again in the sequel it'd be worth having at least one of the dialogues mention this fact to add to the sense of continuity.

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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Sun Jul 31, 2011 11:42 am

Quitch wrote:I think Bellamy was lacking enough of the tiredness to make him work. He was the opposite of Nelson, he no longer had the fresh excitement, rather he'd been there, done that, got the t-shirt and all he wanted now was for a nice quiet life.
Yes definitely as you say :)
Quitch wrote:Soldier Rumi was the killing machine of my game, light weapons were just such enormous damage dealers with great accuracy AND lots of shots.
In the first game, Psionics and Scouts were strong early, but later in the game Soldiers and even Guardians could become really powerful indeed.
Quitch wrote:I suspect this is overly tricky to make it work, as I think you're not importing saves, but in the original game its possible to have more than one person hit on you (and you turn the late-comers down), but if they're going to be romance options again in the sequel it'd be worth having at least one of the dialogues mention this fact to add to the sense of continuity.
Yes since I don't import savegames would be a bit tricky. I don't plan to add an extra choice, otherwise the starting character buildup could be a mess (who you romanced 4 years ago? and there was someone else that wanted to flirt with you? etc :D). I'm currently planning to imply that other possible romanceable character had some feeling for Nelson (Tom, Michelle, Rebecca, Damien, etc) in any case. After all, hey, it's the BIG hero/heroine who saved us all, so is natural for everyone to feel something for him/her! 8)

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Re: Planet Stronghold: Warzone dev thread

Post by Quitch » Sun Jul 31, 2011 12:01 pm

Well psionics dominated everything, but as my character was a psionic and there's only one good amplifier at any one time in the game, Jacob was little more than a stun machine he didn't dish out much damage.

And what happened to Damien anyway? He said he was going to help me in the Final Battle and then... he disappears. I assume if you're female there's a bit more to that :)

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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Sun Jul 31, 2011 12:06 pm

Ah no, is normal. I mean Damien helps "in general" in the battle, fighting the robots too with his rebel army, but not like in your team. I might have him appear in your team in the sequel though, need to see if I can easily change characters to have more than 8 recruitable ones !

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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Mon Aug 15, 2011 10:26 am

Today finished the Character Creation screen, though have yet to decide / balance better the bonus/malus you get based on your choices.
Image
For now I have:
- side with King: get better equipment and resources collected faster
- side with Marada: get better Psionic Powers and support from other alien races

Class: like the first game, nothing changes

Existing relationship: this is probably the most fun one, so far I am thinking to say that there were tension between two opposite party members after the first battle ended. I will also add a few intro scenes to explain particular romances, for example if you choose the Cliff one, but you also side with King that wouldn't have been normally possible :)

JOSHUA
Single - you were able to focus more on yourself - get an extra 10 skill points to distribute at start up or maybe a few more level ups, but normal relationship with everyone else
Romance with Rumi - Rumi gets bonus skill/levels, a bonus weapon and obviously good relationship, but you lose relationship with Rebecca who also starts at lower level
Romance with Rebecca - Rebecca gets bonus skill/levels, a bonus weapon and obviously good relationship, but you lose relationship with Rumi who also starts at lower level
Romance with Cliff - if you sided with him and Shiler, when you start the game he'll be present in Shiler's headquarter and will be able to offer the support of some Empire men loyal to him more than to the King. If you sided with the King, in theory the romance wasn't possible in the first game, so I'll say that you visited him in his prison and you befriended him, it could have been something more but remained only a friendship. He will be present as prisoner and offer you some important quest.

LISA
Single - you were able to focus more on yourself - get an extra 10 skill points to distribute at start up or maybe a few more level ups, but normal relationship with everyone else
Romance with Tom - Tom gets bonus skill/levels, a bonus weapon and obviously good relationship, but you lose relationship with Michelle who also starts at lower level
Romance with Michelle - Michelle gets bonus skill/levels, a bonus weapon and obviously good relationship, but you lose relationship with Tom who also starts at lower level
Romance with Damien - you'll get bonus relationship with him and you'll be able to visit him and have his followers on your side in the war (the Rebels faction will start neutral otherwise).

that's all. Is getting quite complex :lol:

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Re: Planet Stronghold: Warzone dev thread

Post by Quitch » Mon Aug 15, 2011 4:51 pm

Continuity is a beautiful thing for gamers and a pain in the ass for developers.

As one of the former I say: keep it up!

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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Sat Sep 10, 2011 8:10 am

Wow over a month has passed already. Anyway, good news: artist just finished her last convention for this year, and from now until January 2012 she is free. She already finished the Joshua-Shiler CG image, which is one of the most beautiful I've seen (and also offers a quite sexy view of Shiler's bu.. ahem!).
She is working on adding a new character to replace Bellamy (he will be his son), another boy since there are already plenty of hot girls in game and need to make everyone happy. As for the CGs since is a sequel I plan to make more. The one originally planned were Joshua-Shiler and Lisa-Cliff, so I need to add 4 more. I'm wondering what would be the best idea, if to allow the possibility to reunite with old characters? So Joshua could romance again Rebecca, Rumi and Cliff while Lisa would romance Michelle and Tom again (and the two new options).

For now that's what I'm thinking:

JOSHUA
1. with Queen Shiler
2. with Rumi
3. with Rebecca
4. with Cliff

LISA
1. with Prince Cliff
2. with Bellamy's son
3. with Michelle
4. with Tom

any feedback is welcome :)

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Re: Planet Stronghold: Warzone dev thread

Post by SpectralTime » Sat Sep 10, 2011 3:23 pm

Looks good so far. Though, I just realized that if the player's in a relationship already and doesn't want to break it off, that means a lot of work for you... sorry...

Also, the thought occurs that no one's going to pick the King's Route if it means dumping Cliff/all the sexy alien chicks. Ah, well. :lol:

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Re: Planet Stronghold: Warzone dev thread

Post by jack1974 » Sat Sep 10, 2011 4:12 pm

Haha for now is just an idea. Also the basic premise is that for some reason you broke with your previous relationship (otherwise would be just insane to write). However if you romanced Rumi as Joshua for example, I can put slightly different lines all around the main plot, and the friendship path would become re-romance / reunite path :)

Regarding the King's route thing that's true. Or I can tie Cliff to that one, since in previous game if you side with the King Cliff is imprisoned, at beginning of this one if you sided with Cliff and Marada I can just say that Cliff was killed or something, this way King=Cliff (this time romance for Lisa) and Marada=Shiler (romance for Joshua). Argh all those relationship things are becoming really a pain :D

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