Planet Stronghold 2 release!

Discuss the sequel to Planet Stronghold here
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myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Wed Apr 08, 2020 8:27 am

In the final battle with Philipp Koenig regen medikits are not working. Instead of adding a medikit buff the permanent buff "Vision of Luxinde" suddenly has a counter.

chp4.rpy: "I haven't been to space since... Well, since I was a young (girl/boy)."
-> What about the space flight from Mars(?) to Panet Stronghold in part 1?

Something's wrong with the sprite placement in this scene. https://imgur.com/a/omE197E

chp4.rpy: "Yes, why doyou want to know?"
-> moar space : D

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Wed Apr 08, 2020 8:34 am

myoksy wrote:
Wed Apr 08, 2020 8:27 am
In the final battle with Philipp Koenig regen medikits are not working. Instead of adding a medikit buff the permanent buff "Vision of Luxinde" suddenly has a counter.
Ah shoot I set by mistake same effect Id, that's why :lol:
myoksy wrote:
Wed Apr 08, 2020 8:27 am
chp4.rpy: "I haven't been to space since... Well, since I was a young (girl/boy)."
-> What about the space flight from Mars(?) to Panet Stronghold in part 1?
I'll change that, I meant since that time he went to Panet Stronghold but indeed wasn't a young girl/boy :)
Thanks about the other stuff too.

myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Wed Apr 08, 2020 8:38 am

And I have a feature request: Every time Milo says something I want the button "Slap him".

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Wed Apr 08, 2020 8:39 am

Haha I guess you're another member of the "Milo hate club" :lol:

myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Fri Apr 10, 2020 12:01 pm

second run, next batch of typos and minor issues : P

chp1.rpy: "power plant worker's union."
-> I think "workers' union" is correct

Colony map: When it's possible to talk with Shiler or Cliff the button is not highlighted and the question mark symbol is not displayed - happens for both empire (Marada jungle) and rebel (throne room) playthroughts

General: Communicator is abbreviated as "com" and "comm". Both are fine, but stick to one : )

myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Fri Apr 10, 2020 1:00 pm

rebecca.rpy: "why I cam here"
-> came here. though I woudn't decline a cam session with Rebecca.

rebecca.rpy: "Rebecca, Sergeant."
-> lieutenant

starting skills: Just noticed that I don't get points for the skills I selected while char creation.

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Fri Apr 10, 2020 1:10 pm

Yes those are only the skill that become available to your character, but you start with them at zero, is correct :)

myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Fri Apr 10, 2020 3:17 pm

whoops, should have read the description more carefully...

AI: the enemies would be nastier if they don't target already paralysed members of my team

skill points: why do the chars have one skill point more than the MC? unfair! : ) [no, the 3 more attribute points for the MC don't balance this ; )]

chp1.rpy: "That an alien that can take control of your fellow humans."
-> one "that" too many

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Fri Apr 10, 2020 4:52 pm

Strange the AI shouldn't target an already paralyzed party member indeed!
As for the skill points you can allocate one easily during the first quest though (you'll level up before going out once) :)

myoksy
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Re: Planet Stronghold 2 release!

Post by myoksy » Fri Apr 10, 2020 6:38 pm

still one less then the team members: they start with 2 skill points (1 class skill, 1 generic still), the PC with 0 (and the first combat gives 1 generic skill point).

and the combo "paralyse" -> "attack" happens regularly, it is rare that I have to wait a turn

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