TOA: An Elven Marriage dev thread

Forum for the upcoming Loren Amazon Princess sequel
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jack1974
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TOA: An Elven Marriage dev thread

Post by jack1974 »

So the first game will be called ToA: An Elven Marriage :wink: I am not going to say more than that for now, but this is the official development thread!

As you probably know I'm going to bring back the front/back rows mechanics, but merged with all the tweaks/improvements of the newest RPGs, like: degrading armor, resiliece stat (so several hits with less damage have a different purpose from big/slow hits dealing a lot of damage), more stats, new items generation, items with skills, etc etc

I am NOT going to spend too much time on the RPG part, not as much as I did with PS2, and I also want people to feel at home playing it, so I'm going to use a layout similar to the first Loren game. Will post full screenshots soon, meanwhile this is what I'm going to do with the characters on the battlefield:
Image
as posted on Twitter: all the buffs are on bottom-left, debuffs on top-left, and when you click a target all the actions are on the right. I think it's cleaner this way vs the old version where everything was mixed up. Now you can see which debuffs the enemy has, while selecting a skill to use (useful to increase the debuff time for example, etc).

I'm also redesigning the use item skill to use a better layout, have the enemies flee if they're clearly outmatched (for non-key battles) etc etc. I'll be working on this on/off, since I cannot force myself to work 12 months straight on a RPG like I did with PS2 (and I have several other games to finish too).
But I still plan to have a beta out at end of next year or worse case, beginning of 2022 just in time for the 10-years anniversary of the first Loren game!! :o :lol:
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Jaeger
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Re: TOA: An Elven Marriage dev thread

Post by Jaeger »

Personally, I favor SOTW-style portraits, where you can see more of the character. On the other hand, they can take up more screen space, so I can understand why you opted Loren-style head portraits.

I hope you don't mind if I post an image from your Twitter:
Image

While I generally like the combat UI in your games to begin with, having consumables displayed on a larger window is a an improvement.
Last edited by Jaeger on Wed Oct 28, 2020 12:50 am, edited 1 time in total.
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jack1974
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Re: TOA: An Elven Marriage dev thread

Post by jack1974 »

Thanks, yes I was unsure what to use: initially I thought a SOTW style, but as you said, each character was taking up a LOT of screen space.
Also, since this is a spin-off/however you want to call it (lol) but with Saren/Elenor and each game has cameos/NPC/past love interests, I thought reusing a similar layout and some GUI parts was better.
I also feel like the top/down layout is more intuitive than left/right (at least to me!).
And yes the bigger screen space for using the items in battle is definitely an improvement over past games :lol:
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jack1974
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Re: TOA: An Elven Marriage dev thread

Post by jack1974 »

Image
I'm unsure what to do regarding the fact that in the game there are 6 party members, so differently from previous RPG, you don't need to bench them (of course, some people will do that, like a guy who wanted to play PS2 with 3 characters only! :lol:).

I think maybe a kill bonus? but then that would penalize healers. Hmm. I might just leave as it is, but could look strange to see everyone always level up at same time? Haha I'm not used to it!
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Jaeger
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Re: TOA: An Elven Marriage dev thread

Post by Jaeger »

Level disparity in RPGs is not something I will miss. I'd rather skip the hassle of grinding so under-leveled characters can keep up.
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jack1974
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Re: TOA: An Elven Marriage dev thread

Post by jack1974 »

Hehe another person on twitter said the same thing. Well, that's easier for me, so I'm not complaining!! :)
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