Today two designs for the main party menu.
A variant with more clicks and worse overview but much more space. The characters should be bigger though.
GUI Previews
- Anima_
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Re: GUI Previews
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
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- jack1974
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Re: GUI Previews
Personally I prefer the first one, more info revealed in a single screen
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- Woods ranger
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Re: GUI Previews
I like the first one, too. The second one just seems really barren.
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- Elder Druid
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Re: GUI Previews
Late to the party, but fewer clicks would be better. My trackpad will thank you. (Even just dragging and dropping party members to change up the SotW party can be a pain, especially with no swap.)
- jack1974
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Re: GUI Previews
I think I'd like to drop the drag&drop (forgive the pun ) in favor of a different system using just clicks...
- Anima_
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Re: GUI Previews
Here is a rough first draft for the status screen attribute panel. The attributes are of course also work in progress.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
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- Elder Druid
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Re: GUI Previews
What do all the icons mean? The 12, 8, 6, 11?
- Anima_
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Re: GUI Previews
For the first four attributes: Mainhand, Offhand, Spells, Skills and for the last four Melee, Ranged, Spells, Skills.Troyen wrote:What do all the icons mean? The 12, 8, 6, 11?
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
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- Anima_
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Re: GUI Previews
Two new mock ups. This time a revised attribute screen (in colour!) and a first try at the perk system. Though I'm not really satisfied with the perk system at all. Back to the drawing board with it. But since my concerns only crystallized with the mock up posting it cost nothing.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI