jack1974 wrote:I was able to spot the bug! A classic "wrote == instead of >="

good. my last save before the one I sent you was half a day of playing before ; )
jack1974 wrote:Also the fact that it didn't turn out fun as I thought pissed me off
Anyway, at least we're on the finishing line I think!
The fundamental design decisions are naturally fixed, so a beta phase cannot magically transform anything.
But I have one proposal that is maybe easyish to implement:
One annoying feature is the dependance on the RNG, I, as a player, don't master the game but the game masters me. The most disruptive place are the job offers, if I don't like one I can always let the game generate a new one - but I don't wilfully choose one, I simply stop the generator when seeing one not too ugly.
Would it be possible to create the 12 normal jobs (market, docks, mage's guild) only once per day and keep them static for the whole day? Then the player could take a look at the different offers and deliberately decide to pick good ones (or actively decline and do something different like studying or gathering or waiting).
The job screens for the three shops could look like this (very quick and extremely dirty screen mock-up ; )), to give a fast overview - but this would even work with the current selection tree, when it's possible to generate jobs only once per day (maybe even only once every couple or three days, so players like me would be forced to fulfil harder jobs or do something different).
The job generator itself would be untouched, the three screens would still display one job for every reward category (XP, rep, gold, items).
