I think we completely misunderstood each other - the auto low quality should work as you described it, with better end quality when the amount is increased. but the game I mailed you does not work this way. see my list above, a quantity of 1 has a _higher_ quality than the result of crafting two items.
pacing:
status on the first day of adult stage, new game with 0.9.0.
lower skill levels than the one with my interlude with 0.8.7*, it will take me longer to reach 300 in all skills (though with lots of time to spare, so I think your goal to make the playing less tedious in the end game was reached)
* this one: viewtopic.php?f=35&t=4001&start=150#p42500
Amber Full Beta 1.0.1
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.9.0
Well about the crafting quality I am not sure either
Cool about the pacing, I think that way is perfect, also considering you can train your skills in the adventurer's guild, there shouldn't be any problem to win the game in time, but not easier as before
Cool about the pacing, I think that way is perfect, also considering you can train your skills in the adventurer's guild, there shouldn't be any problem to win the game in time, but not easier as before
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.9.1
Made another small update, mostly improvements but also fixed some issues with Manuel's secret route
- BobTheMob
- Druid
- Posts: 464
- Joined: Sat Mar 12, 2016 10:37 pm
Re: Amber Full Beta 0.9.1
Just encountered what I guess would be called a bug:
When breaking up w/ Bernard, even if the special item for him had been crafted, Amber says she can't continue working on it.
This is in VN mode. Not sure if it happens in crafting mode.
Also, for some reason I haven't been able to download past 0.8.9.
When breaking up w/ Bernard, even if the special item for him had been crafted, Amber says she can't continue working on it.
This is in VN mode. Not sure if it happens in crafting mode.
Also, for some reason I haven't been able to download past 0.8.9.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.9.1
Haha, I'm thinking to just remove the breakup scenes, and only show the "remove screen", since people don't like them and there are also issues like the one you mentioned
I am not sure why you weren't able to download?
I am not sure why you weren't able to download?
-
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.9.0
still not happy with this, I think this will be frustrating in an altogether not very fun crafting game play*.jack1974 wrote:For the tool there's no easy way to do what you said, so I will put 1.
would it be easier to remove the amount of tool completely? in the game it is explained that tools are not a consumable and one for each product in the batch is needed.
no numbers would be better than misleading ones.
* quite sure your opinion is not that far away from mine ; )
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.9.1
No because I display the numbers individually. It could be done but at this point I'm not surely going to add more "complex" coding, especially for a very small thing like this. I'm already working on the new RPG, any more time spent on this game for gameplay will be wasted effort, since as you said the crafting gameplay is not fun and it's not like it can become suddenly fun because the amount of tools is correct
- mastro
- Young scout
- Posts: 85
- Joined: Sat Jun 18, 2005 7:19 am
Re: Amber Full Beta 0.9.1
How it's misleading? example green wood planks. Correctly says you need 1 tool to make it. Indeed, you need one. If quantity is more than 1, you'll simply need to craft more. But it's not wrong at all. It's not like tha job says "you must craft everything in one go".myoksy wrote:no numbers would be better than misleading ones.
Haha most times the jobs are so lenient in days. I can finish them all before the deadline!
Curses Lands, right? yes work on that. Much more interesting than this crafting game. Sorry to be blunt.jack1974 wrote: I'm already working on the new RPG
-
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.9.1
if the order is something like 3 planks it would say: 3 green wood, 1 tool.mastro wrote:How it's misleading? example green wood planks. Correctly says you need 1 tool to make it.
from the consumption pov technically correct*, from a game mechanics pov misleading as it omits the batch size.
another thing: are there more prerequisites to Manuel's quest outside of evening and visiting the adventurers' guild? I learnt about this bonus mission only in the forum** and I cannot trigger it
* the best kind of correct
** or did I miss an in-game hint?
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.9.1
No it's enough to visit the adventurer's guild in adult age during evening, however in the previous versions it could be (randomly) skipped, and it shows up once
So if you have visited the adventurer's guild once in a past version and you don't have it enabled, it's likely that you could have had bad luck, and it was instantly discarded the only way would be to resume a save from beginning of adult age. I tried several times now and it always unlock (I made sure this time!!).
To be more clear: you have 30% chances of meeting him (unlocking the route) every time you enter adventurer's guild at evening.
Before, that happened ONCE. So in my playthroughs I was lucky and always got him, while other people missed him and then he won't show up again. Now it works, it's enough to try visiting 3-4 times and it will unlock
So if you have visited the adventurer's guild once in a past version and you don't have it enabled, it's likely that you could have had bad luck, and it was instantly discarded the only way would be to resume a save from beginning of adult age. I tried several times now and it always unlock (I made sure this time!!).
To be more clear: you have 30% chances of meeting him (unlocking the route) every time you enter adventurer's guild at evening.
Before, that happened ONCE. So in my playthroughs I was lucky and always got him, while other people missed him and then he won't show up again. Now it works, it's enough to try visiting 3-4 times and it will unlock