Amber Full Beta 1.0.1
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- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.9.1
okay, likely the trigger&no-show thingy < 0.9.1, I played a few in-game weeks with the still buggy version in the adult stage
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- Young scout
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Re: Amber Full Beta 0.9.1
So, my jewelcrafting and potionmaking were at 399 and 366 respectively, right before I got the event where you go and 'exchange notes' about finding the way to craft the McGuffin. I get the '+15 bonus to all skills' notification and go 'yay!'
Then after coming back home I discover these two skills are now firmly at 300 (the others did get the bonus)
I can't help but feel that supposedly enlightening exchange made me dumber :x
(I guess this is cap in the code, but it shouldn't be too hard to make the check allow for skill + bonus to break it instead of the current approach... even if it doesn't make any actual difference, but just for the bragging rights ;o
edit: on another note, the 'remove from the shops the items you're asked to craft' thing seems to work, but only for one day. On the next day the shops restock normally and you can buy the items and make the mint from guild orders, like before
Then after coming back home I discover these two skills are now firmly at 300 (the others did get the bonus)
I can't help but feel that supposedly enlightening exchange made me dumber :x
(I guess this is cap in the code, but it shouldn't be too hard to make the check allow for skill + bonus to break it instead of the current approach... even if it doesn't make any actual difference, but just for the bragging rights ;o
edit: on another note, the 'remove from the shops the items you're asked to craft' thing seems to work, but only for one day. On the next day the shops restock normally and you can buy the items and make the mint from guild orders, like before
- jack1974
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Re: Amber Full Beta 0.9.1
But you had such values because you played part of the game with a previous version? I didn't think in current one you could increase the skills so fast. Anyways doesn't matter since I'm not doing tweaks anymore, just found it funny.
And yes actually it shouldn't allow people to go over 300 anytime in the game, so maybe I'll add a check like that (it should be safe to add).
Or maybe I'll just leave as it is
The items are removed, but then when there's the new vendors refresh (which might happen the next day or in 3 days) there's the chance that they're back there too. I could try to make them stay removed for longer maybe.
And yes actually it shouldn't allow people to go over 300 anytime in the game, so maybe I'll add a check like that (it should be safe to add).
Or maybe I'll just leave as it is
The items are removed, but then when there's the new vendors refresh (which might happen the next day or in 3 days) there's the chance that they're back there too. I could try to make them stay removed for longer maybe.
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- Druid
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- Joined: Tue May 15, 2012 9:41 pm
Re: Amber Full Beta 0.9.1
Hum... Jack, I think there still are some things to look for to correct, even if some of them is just some details.
Sorry for the HUGE spoiler tag an things, just my weird sense acting... I hope I'm not being annoying, it's just strange to me all of this.
BUT I LOVE THIS GAME. That's why I ask so much questions.
Spoiler:
BUT I LOVE THIS GAME. That's why I ask so much questions.
- jack1974
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Re: Amber Full Beta 0.9.1
OK let's go in order:
1) Ruby's name: where you see Ruby instead of Mysterious Girl? the variable is set in the next scene, so it's impossible you see Ruby in the hoodlum scene. I just played it, and I always see "Mysterious Girl". if you can tell me exactly where it shows Ruby would be good
2). And yes in my world, vampires can walk out in the sun. I mean they don't like it but it's not like they turn instantly to ashes if they do (they would be too weak IMHO!)
3)
4) Regarding Lynn's name, thanks, I will simply move Lynn's scene where Amber gets to know her name before that scene with Cosa
5) Regarding pink, I guess it's more violet than pink. I'll change that. As for the skin, no special reason, dark elves can be blue-ish like Mesphit but also other similar color like violet, dark blue, etc. It just didn't happen to have many other dark elves characters before. But it's normal for them
6) As for breaking/stopping the romances, I think it's the only way to do it, I need to tweak some breakup scenes (since they mention stuff that didn't happen yet like Bernard's amulet) but I'll probably keep them, I wouldn't know how to change that right now, sorry!
1) Ruby's name: where you see Ruby instead of Mysterious Girl? the variable is set in the next scene, so it's impossible you see Ruby in the hoodlum scene. I just played it, and I always see "Mysterious Girl". if you can tell me exactly where it shows Ruby would be good
2)
Spoiler:
3)
Spoiler:
5) Regarding pink, I guess it's more violet than pink. I'll change that. As for the skin, no special reason, dark elves can be blue-ish like Mesphit but also other similar color like violet, dark blue, etc. It just didn't happen to have many other dark elves characters before. But it's normal for them
6) As for breaking/stopping the romances, I think it's the only way to do it, I need to tweak some breakup scenes (since they mention stuff that didn't happen yet like Bernard's amulet) but I'll probably keep them, I wouldn't know how to change that right now, sorry!
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- Druid
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Re: Amber Full Beta 0.9.1
Oh, that fine Jack, as I said, I'm sometimes very eccentric
Spoiler:
- jack1974
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Re: Amber Full Beta 0.9.1
Ah yes I found the line where it says Ruby indeed! Thanks
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- Young scout
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Re: Amber Full Beta 0.9.1
I started the game with version 0.8.6, and had these skills at 166 & 156 on the final day before the exam, which I think is still quite possible (i did a lot of crafting in the 'teen' part to raise the money) Version 0.8.8+ gives 50+ bonus on graduation, so at the start of adult game the skills were at 216 & 206. I got the remaining 150-200 points per skill simply crafting ~1 thing a day, with versions 0.8.8 and later ones. I wasn't even focusing on these two skills because by the time the quest to craft the McGuffin popped, i already had them at 300+ You may be underestimating just how quick these things go up ;>jack1974 wrote:But you had such values because you played part of the game with a previous version? I didn't think in current one you could increase the skills so fast.
(on this note, things are possibly somewhat off in the opposite direction with the house library upgrade -- the first one you buy for 500 or so gold already gives a handful of tier 6 recipes... when at the start of the adult part i had few if any tier 3 recipes unlocked. Probably because i neglected the studying in favour of crafting -- the latter seems much more sensible given it gains you both skillups *and* money, reputation, xp etc, and since the town folk only ask for items that you have recipes for, there's no real incentive to try and unlock the later ones, for which the studying is useful)
- jack1974
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Re: Amber Full Beta 0.9.1
Ah OK good, so you played a good amount with the "cheat mode" version Then I can understand those values!
Yes studying is more if you don't want to bother crafting every day (like I was when I was testing) to get some XP+skill+maybe a new recipe.
Yes studying is more if you don't want to bother crafting every day (like I was when I was testing) to get some XP+skill+maybe a new recipe.
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- Druid
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Re: Amber Full Beta 0.9.1
to the best of my knowledge* only 0.9.0 and 0.9.1, a couple of days before the cut-off of all skills to 300.jack1974 wrote:But you had such values because you played part of the game with a previous version? I didn't think in current one you could increase the skills so fast.
* it is unlikely but not impossible that I started by mistake an older version. but it would have been really bad luck.