Thanks, well I checked and I'm using the "right files" (the ones that have been edited). So at least there shouldn't be many mistakes like those... unless I need to start using my spiked whip on ForsakenFranka wrote:It's not as bad as all that, I was pretty tired when I fired up the game last night, but it does jump between tenses a bit. It seems like the overall tense is the present, but sometimes it slips into the past tense for a few sentences during the same scene.
The first time is the farewell scene with Vin.
Rollback must be disabled during the main gameplay, because would crash the crafting framework, but during the scenes it's available.
It's the heart icon in the top-left of the screen I could add some tutorial for that too.Franka wrote:It would be useful if you could see your max energy.
That's not "XP" but you increase the skill value, but it doesn't happens ALWAYS, otherwise would be too easy (you would reach level 100 in too fast). Maybe I can word the text better or explain it too?Franka wrote:Crafting the tutorial fertilizers gave Potionmaking XP, but when I crafted copper ingots for a task I picked up, I got nothing? But I did the second time I crafted some, wtf?
Sorry that wasn't supposed to show was supposed to be in debug mode only (yes it's internal time calculations).Franka wrote:What do those numbers mean? "Morning (80-5)" and why do they increase every time I switch location? Ah, it seems they're a time measurement, but should it really increase if I switch location without doing anything there? Just looking at the status screen causes time to pass!
I guess I could add a help button or something? I wanted to let the players discover what they can findFranka wrote:The game could give a bit more feedback on what you're likely to find in different gathering fields (likely types of items and expected quality), and approximately how much energy you use for different tasks (gathering trips and crafting).
That's where the quick shop will come handy: you click on it while in recipe screen and will automatically search all shops for that item (if present)Franka wrote:How can I tell what type an item is? I need to buy some "basic fuel", but I have no idea what items satisfy that requirement.
However, I am doing an update now because there was a bug in the quick shop that could lead to a crash later. Wait for version 0.7.1 before using the quick shop!