Amber Beta Demo (NOT full story!!) 0.7.6
Posted: Fri Mar 31, 2017 7:50 pm
Download it from here:
http://www.macgames.biz/games/AMS-0.7.6.zip
What's New In Version 0.7.6
- tweaked gathering and studying, to justify the higher time used by those two activities. Gathering now gives more XP, while studying will give a random increase between 1 and 3 (before was 1 in Normal and low chance to get 2 in Easy) but weighted towards 2
- also raised the max amount of skill increase you get with crafting to 3/day
- if you craft quantity items, skill increase will be proportional up to level cap. Before you could craft a recipe x 3, and still get only +1 skill in Jewelcrafting for example. Now if you craft a recipe x3 and your daily cap allows it, you'll earn +3 skill points
- buying recipes in Mage's Guild costs reputation points too (so you can use them!)
- removed the lines in cosmina's 3rd scene where Anders is introduced again to Amber
- you can choose the job type you want to do. Useful if you need XP fast to pass alchemy test
- coded the alchemy test, added achievement and also made possible to get a game over if you fail the test 3 times beside the first one. Takes a lot of effort, but you CAN FAIL!
- removed the alignment bar in status screen since for Amber's only matters if she's "light" or "dark" and was confusing
- fixed a bug in the quality prediction for quantities over 1 in the auto-craft buttons
What's New In Version 0.7.5
- fixed (I think) the crash first time you open the crafting! (and keeping the fix to the other bug later in the game as well)
What's New In Version 0.7.4
- fixed that KeyError crash again, hopefully this time for good!
- added more descriptive text to the gathering actions and tweaked a bit the rewards to give more items
- fixed thief's guild chests costs (so they match, before the price was divided by 10!!). Also tweaked the contents. The last one, the "completely random" can be totally good or bad. It's really random. I tried and sometimes got exceptional deals (like spending 70 gold to get 300 in value!)
- added next/prev buttons when you open a container or gather stuff. Also added the display of the total value of the items (excluding the seasonal events, so the "base price") you have. Good to see if that chest you bought was a good deal or not
What's New In Version 0.7.3
- Amber now can also "go to bed" if it's midnight (not always "Go bed early!!")
- added a buy all items in search, though of course won't buy items if you can't afford them. need to fix that...
- the adventurer/thief's guild icons are now showing correctly in the left menu
- thief's guild now should have more items available for sale
- fixed crash based on Franka's feedback
What's New In Version 0.7.2
- the last sort selected remains active when you enter again the recipe/inventory/vendor screen
- sort by price added to vendors
- added limit of skill increase (for each skill) to 2/day. You can increase Jewelcrafting, Metalworking, etc through crafting max by 2 point each day, not more
- fixed the broken task system. if your save still has a bug, just let the current tasks expire and COULD still work (not 100% sure though)
- added the task/event menu option also in the guilds!
- fixed possible crash while clicking on the task list icon to access it in the recipe screen
What's New In Version 0.7.1
- you now have enough ingredients to craft the tutorial recipes!!
- reassigned the S key to screenshots. You can take them with Print-Screen or S key (both work)
- fixed a nasty bug while using the quick-shop screen that could lead to a crash when buying an item who was marked for purchase before (now works)
- fixed some typos/wrong past tenses
- now opal/quartz rune display an icon
What is it?
It's a "beta demo". The gameplay should be almost final (unless you play in VN Mode...then the gameplay IS final! ). It's NOT the full story. It will end at the end of young age. It's still quite long already since 5 scenes x 6 characters = 30 scenes!
What feeback I want?
Mostly in the sim/crafting part. The VN "logic" should work (but of course there could be wrong sprites/sound/images, so let me know). I am really too tired to keep testing the crafting part on my own so I need some help.
Can I resume playing from the beta?
If you play in VN Mode, almost surely. If you play normally, depends if we'll need to tweak the crafting gameplay adding new functions to the "core". In that case you might need to restart a new game sorry! (I've probably restarted the game from the beginning at least 100 times already during my own testing!). Though I really don't plan to add anything new, the game turned to be one of my complex games ever made, even if maybe by playing it won't seem (but there's a lot of stuff going on behind the scenes).
I'm taking a break now since I'm a wreck. I might not answer forums posts until tomorrow, but at least people who want can test it meanwhile I sleep
http://www.macgames.biz/games/AMS-0.7.6.zip
What's New In Version 0.7.6
- tweaked gathering and studying, to justify the higher time used by those two activities. Gathering now gives more XP, while studying will give a random increase between 1 and 3 (before was 1 in Normal and low chance to get 2 in Easy) but weighted towards 2
- also raised the max amount of skill increase you get with crafting to 3/day
- if you craft quantity items, skill increase will be proportional up to level cap. Before you could craft a recipe x 3, and still get only +1 skill in Jewelcrafting for example. Now if you craft a recipe x3 and your daily cap allows it, you'll earn +3 skill points
- buying recipes in Mage's Guild costs reputation points too (so you can use them!)
- removed the lines in cosmina's 3rd scene where Anders is introduced again to Amber
- you can choose the job type you want to do. Useful if you need XP fast to pass alchemy test
- coded the alchemy test, added achievement and also made possible to get a game over if you fail the test 3 times beside the first one. Takes a lot of effort, but you CAN FAIL!
- removed the alignment bar in status screen since for Amber's only matters if she's "light" or "dark" and was confusing
- fixed a bug in the quality prediction for quantities over 1 in the auto-craft buttons
What's New In Version 0.7.5
- fixed (I think) the crash first time you open the crafting! (and keeping the fix to the other bug later in the game as well)
What's New In Version 0.7.4
- fixed that KeyError crash again, hopefully this time for good!
- added more descriptive text to the gathering actions and tweaked a bit the rewards to give more items
- fixed thief's guild chests costs (so they match, before the price was divided by 10!!). Also tweaked the contents. The last one, the "completely random" can be totally good or bad. It's really random. I tried and sometimes got exceptional deals (like spending 70 gold to get 300 in value!)
- added next/prev buttons when you open a container or gather stuff. Also added the display of the total value of the items (excluding the seasonal events, so the "base price") you have. Good to see if that chest you bought was a good deal or not
What's New In Version 0.7.3
- Amber now can also "go to bed" if it's midnight (not always "Go bed early!!")
- added a buy all items in search, though of course won't buy items if you can't afford them. need to fix that...
- the adventurer/thief's guild icons are now showing correctly in the left menu
- thief's guild now should have more items available for sale
- fixed crash based on Franka's feedback
What's New In Version 0.7.2
- the last sort selected remains active when you enter again the recipe/inventory/vendor screen
- sort by price added to vendors
- added limit of skill increase (for each skill) to 2/day. You can increase Jewelcrafting, Metalworking, etc through crafting max by 2 point each day, not more
- fixed the broken task system. if your save still has a bug, just let the current tasks expire and COULD still work (not 100% sure though)
- added the task/event menu option also in the guilds!
- fixed possible crash while clicking on the task list icon to access it in the recipe screen
What's New In Version 0.7.1
- you now have enough ingredients to craft the tutorial recipes!!
- reassigned the S key to screenshots. You can take them with Print-Screen or S key (both work)
- fixed a nasty bug while using the quick-shop screen that could lead to a crash when buying an item who was marked for purchase before (now works)
- fixed some typos/wrong past tenses
- now opal/quartz rune display an icon
What is it?
It's a "beta demo". The gameplay should be almost final (unless you play in VN Mode...then the gameplay IS final! ). It's NOT the full story. It will end at the end of young age. It's still quite long already since 5 scenes x 6 characters = 30 scenes!
What feeback I want?
Mostly in the sim/crafting part. The VN "logic" should work (but of course there could be wrong sprites/sound/images, so let me know). I am really too tired to keep testing the crafting part on my own so I need some help.
Can I resume playing from the beta?
If you play in VN Mode, almost surely. If you play normally, depends if we'll need to tweak the crafting gameplay adding new functions to the "core". In that case you might need to restart a new game sorry! (I've probably restarted the game from the beginning at least 100 times already during my own testing!). Though I really don't plan to add anything new, the game turned to be one of my complex games ever made, even if maybe by playing it won't seem (but there's a lot of stuff going on behind the scenes).
I'm taking a break now since I'm a wreck. I might not answer forums posts until tomorrow, but at least people who want can test it meanwhile I sleep