Yes that's probably the most "tricky" thing (even if in reality is simple): both Amber and the characters have their own individual alignment which changes based on Amber's choice.BobTheMob wrote: Also, qs.: the various love interests--do their alignments change w/ Amber interacting w/ them? Or vice versa? And do their alignments alone affect the endings or does Amber's also play a role in such?
But since Amber can talk with other people, it could happen like this:
- when Amber talks with Ruby ALWAYS pick Dark choices = Ruby Dark+
- when Amber talks with Lynn ALWAYS pick Light choices = Lynn Light+
I need to explain this thing in a clear way in the game
Since in the GUI buttons are, probably better to do it in the text tooTroyen wrote:Are you going to capitalize the tiers? Tier 1, Tier 2, etc.?
Thanks. No what I meant is that the current texts fit. But if you do any changes it shouldn't expand the existing text too much!Troyen wrote:You said you had to trim some words to fit on the screen. If this is too long, trim the "the"s I added in the second sentence.
Yes you pick a recipe, and set a quantity, with autocrafting the game will try to pick the ingredients combining them in a way so that each item has the maximum quality possible.Troyen wrote:I don't follow what you mean by "required item(s) amount)" here. Is this the recipe item? Or is it talking about a quality requirement? Depending on which, you may not even need this sentence.
I mean that even the other characters have a Light/Dark alignment system, not just Amber. So "like Amber" means a system identical to Amber's oneTroyen wrote:I don't get what you mean by "and will be like Amber light or dark" so I was unable to edit it. Are you talking about your specific interaction with that character? It's phrased like it's a copy of Amber's current alignment.