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Re: Art Thread [Amber's Magic Shop]

Posted: Thu Jul 14, 2016 10:03 pm
by Miakoda
jack1974 wrote:Yes death knights aren't necessarily "evil" :)
Not to mention a great source of calcium...

Heh, and now I really need to push hard for ectoplasm to be an element. For one thing, it makes a great lube ;)

Re: Art Thread [Amber's Magic Shop]

Posted: Fri Jul 15, 2016 6:24 am
by jack1974
Haha yeah there are many possibilities :)

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 3:45 am
by Troyen
Those are cool icons, though the styling (and background effects) reminds me more of a sci-fi game than a fantasy one. Maybe it won't be as noticeable when the icons are shrunken down in-game.

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 6:05 am
by jack1974
I think it's because they're all ore/minerals etc, there should be some more common or fantasy items next (wood types, food ingredients, etc).

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 12:17 pm
by jack1974
Image
A preview of the in-game GUI. Once again, it RULEZ :o :shock:

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 5:41 pm
by pahldus
The color coding is nice ... but you chose the three colors that give colorblind people fits ... Just a suggestion, but make one color dark, leave one as is and make another lighter, like almost white. This allows even the colorblind to differentiate by shade if not color.

That said, if the would be tough to do, then just leave as is since there are text and the dots on the slider bars.

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 6:26 pm
by BobTheMob
jack1974 wrote:Image
A preview of the in-game GUI. Once again, it RULEZ :o :shock:
Yeah, it does! :shock:

Reminds me o' N'awlins (as the natives call New Orleans) w/ both the colors and the background; a Voodoo shop-like thing. 8)

Seeing all this, I gotta ask (and I apologize for my impatience... :oops: ) when's this gonna be out for mobile devices??? :)

Re: Art Thread [Amber's Magic Shop]

Posted: Sat Jul 16, 2016 6:30 pm
by jack1974
pahldus wrote: That said, if the would be tough to do, then just leave as is since there are text and the dots on the slider bars.
Yes I thought about that, however in this case it's not like the colors have any special meaning, are just for aesthetical reasons. The bars have a text label over them, so you know what they're for :)
BobTheMob wrote:Seeing all this, I gotta ask (and I apologize for my impatience... :oops: ) when's this gonna be out for mobile devices??? :)
Haha the answer is still the same: a few months after the game is out on desktop, so all the bugs are done and I can do the (slow and annoying) porting/publishing to mobile less times as possible :)

Re: Art Thread [Amber's Magic Shop]

Posted: Tue Jul 19, 2016 8:55 am
by jack1974
Image
preview of Amber's map. There will be other ones since there are some scenes that take place in the surroundings :)

Re: Art Thread [Amber's Magic Shop]

Posted: Tue Jul 19, 2016 11:21 pm
by BobTheMob
jack1974 wrote:Image
preview of Amber's map. There will be other ones since there are some scenes that take place in the surroundings :)
I noticed a lighthouse at the top and remember there was a lighthouse in Shacklesplit in SOTW...does this mean we might possibly see some crossover-type things, or cameos? :)