Therefore I looked at the video and pictures provided there first.
First some praise so you won't think I'm trying to be mean.
The artstyle is very cute and drawing me towards the game.
As soon as I saw the "time management picture" I immediately voted for "Yes" on Greenlight.
Finally getting to the topic:
I think your promo video is too long. Quoting from the "Greenlight tips" on steam:
I think the promo should be able to get the point across within about one minute.Steam wrote:Fine-tune your video
- The first video that people see should be short
Get right to gameplay or functionality
Show off the features in a relatively short period of time
More than just a tech demo
I don't think you have to show every main character in the promo. Showing only the two protagonists might suffice.
The other point I want to stress out is the gameplay.
It seemed that there wasn't that much gameplay shown for those 3min 33sec.
It might not look as fancy, but I'd rather see the character sprites "in action" instead of a "splash screen" (is that the word for it?).
Yes they technically have the same pose, but when I watch a promo I want to see how the game looks, not only the art.
This criticism is more leaned towards "improving" later promo videos. I think that the only thing to keep in mind is that "new" people will have a significantly shorter timespan than average.
That's all for criticism. I still really liked the video in itself, though. I just think it would fit better as the actual intro to the game (when booting it up, or if you stay in the main menu for some time).
I haven't got to play the game yet (Wanted to get this out of the way before I forget), so it might be already be used for all I know. =^-^=
PS: Please be forgiving if this doesn't fit 100% in here. I already registered and consequently deactivated a twitter account just to find out that private messages are basically impossible without prior contact there.
If I went this far to get the message to you I probably won't do it just to hate on the video. I probably still overlooked some big "Give us Feedback" button somewhere... probably...