
I didn't say that "I won't make any more RPGs ever" but I won't make BIG HUGE STORY (10 love interests) AND BIG COMPLEX GAMEPLAY (like PS2 in practice). There are several factors like gameplay complexity and of course amount of love interests.
For example I wouldn't want to make anymore:
- a game like PS2 obviously not since it's the perfect example of big gameplay+big story

- a game like SOTW with 4 love interests = no, since gameplay/length was still too big/complex
- a game like Loren 1 no, since while gameplay wasn't super complex there were still too many love interests
I would make instead:
- a game like Loren1 WITHOUT any RPG gameplay = yes, very long but possible assuming a successful KS
- a simple gameplay focused game without or with a shorter story (for example: adventure game. they have MUCH shorter story compared to VNs) = yes possible like above, assuming a successful KS
- a 4 love interests game with some new light gameplay (RPG, card game similar to Slay the Spire, simulation, etc) = yes even without a successful KS
- a 5-6 love interests game with zero gameplay (or something super simple like Roommates scheduler) = yes even without a successful KS
In summary I need to make sure I don't work anymore for 1 full year and end up earning less than if I was working at a fast food chain
