Jokes apart this one again it's for my own curiosity. I'm indie, so in theory I should be free to do any game I want to do, but what they don't tell you it's that in reality (and now more than in the past) you need to listen what the market/public wants.
As you know I have a long queue of games I want to finish first, but once that is done, what kind of games you'd like to see in future?
Remember that I'll always have main focus in the story, and that a "VN Mode" will be always allowed (unless for some reason I really can't do it, but I doubt it). Beside that, what other gameplay (if any) you would prefer?
Plain VNs would be like Heileen/Bionic Heart (just as reference, those are old titles so should be better written, with more art, etc). Advantage: could make them faster and sell them cheaper than usual.
Dating sims with more gameplay are like Amber. They take more time since the extra gameplay even if it seems simple on the surface, it's not easy at all to balance/test/code.
Dating sim without extra gameplay are just basic stat/realationship raising games, like Nicole, Roommates, etc.
Raising/Life sim are like Spirited Heart (not necessarily fantasy) and focus on a story spanning over several years and growing a character's stats.
Complex RPGs are like SOTW


Casual/simple are like Queen Of Thieves or the upcoming Cursed Lands. Not too many skills, not 100+ enemies or 50+ skills, etc. Those are more feasible, even if obviously much harder/longer than a normal dating sim.
Adventure games... I never made one. But I would like to try one day. The closest thing I made is Bionic Heart, in those scenes when you need to move around and do various actions. They're not hard to make, though require more investiment and time because they require a lot of art, especially if you have walking characters on the screen. An easier solution is first person view.
Strategy/wargames it's something I never made either. I saw some examples of VN mixed with strategy but I forgot the names


Card games, are basically more games with PSCD system, though perhaps removing the randomness thing, since I believe it's what pisses off most players that aren't used to card games. This is what I'm planning to do with UL (once Anima does a few small fixes to the card framework :mrgeen:)
Last but not least... "other" - maybe there's some kind of story-based game that I haven't listed (though the list is quite long so I'm not sure what could be!). I allowed more voting since you might be interested in more than one of the game genres below (I put max 4 votes though!).