I agree with all of this. The logic puzzle sounds interesting, but the other two don't. And the setting/story sounds interesting, too.Franka wrote:Of the examples provided, the only one I would be interested in solving, would be the reasoning puzzle. But that's just me, a fish in the ocean. BIN to HEX is something I let a calculator solve and decryption is a perfect example of overused puzzles.
I'm more interested in the setting/story right now though.
I also agree with the comment that Magical Diary did it right with levels of success beyond straight succeed/fail.
As far as puzzle mechanics go, please make them solvable within the interface of the game. Taking the decryption puzzle as an example - many developers just get lazy and make people use something outside of the game to solve it (pen and paper, etc.) and then just type in the answer. Have something where people can choose their letter replacements on screen and the game shows you what the decrypted message would be using the players letter replacements. There is nothing more immersion breaking than having to leave the game to solve a puzzle.