I'm open to suggestions for other ideas. The main issue is that while for the catacombs I can tweak and make it challenging (since are fixed room/enemies) for the robbery missions this is basically impossible to do in the normal ways.
The complaint I got so far were at Normal difficulty: maybe in Hard/Nightmare the robberies are still challenging?
One thing I was thinking to do is reduce the amount of XP needed in later levels. So far it looks like this:
Code: Select all
self.xpNeeded = [0,100,250,500,750, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 2000,2000,2000,2000,2000, 3000,3000,3000,3000,3000, 5000,5000,5000,5000,5000]
Since the end of the game should be played at level 25+, I am thinking to lower the amounts overall from level 10 and above (just slightly though), so people should get the XP needed more easily.
Anyway, any feedback is welcome. I think balancing this right will be the hardest thing of this game