Roadmap to beta

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

Yes, as long as the game is designed from start to support different outfits, and the romance scenes don't include them (otherwise there should be a variant of each new outfit, crazy!) then it could be possible.

Yesterday finished Fredrick path, so today starting with Tiberius. 5 characters to go :)
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Pace675
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Re: Roadmap to beta

Post by Pace675 »

Do I sense a pre-order for this coming soon? XD I Haz money! XD
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

Haha no no wait, I am still missing some story and CGs. I could do the pre-orders and upload a build with the catacombs and robbery in April/May though, as long as people understand it's not finished and they cannot reach the end of the story yet :mrgreen:
The main "problem" (but it's a good problem to have of course!) is that I need to finish other games too, and I want first to finish the easiest ones (C14 Dating, Heirs & Graces) and then work on QoT when I'm "free" from other thoughts :)
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fabulaparva
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Re: Roadmap to beta

Post by fabulaparva »

jack1974 wrote:Yes, as long as the game is designed from start to support different outfits, and the romance scenes don't include them (otherwise there should be a variant of each new outfit, crazy!) then it could be possible.

Yesterday finished Fredrick path, so today starting with Tiberius. 5 characters to go :)
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*presses 'H'*
:shock:
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

H will be disabled in this game! mouahhaah :mrgreen:
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yayswords
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Re: Roadmap to beta

Post by yayswords »

fabulaparva will be disabled from inebriation induced injuries.

Where the hell you been, boozesponge?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

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Tiberius' bonus. I'm sure many Nightmare/Hardcore players won't romance him on purpose, since they WANT more random encounters to grind XP :twisted:
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yayswords
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Re: Roadmap to beta

Post by yayswords »

Isn't this something we can mousewheel roulette anyway?

(I like how the sisters seem angry about the bonus. That's the spirit.)

Oh just to be clear, enemies don't autolevel like in SotW right?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

No I disabled the mousewheel during the robberies otherwise was causing crashes :mrgreen:

All enemies have fixed levels: however while the catacomb encounters are fixed, the robberies auto-scale based on the party. I mean:
- you explore town merchant area and discover a target with a party level 3
- you can then investigate target to get more info, and you discover enemies are levels range 2-4 (there's a bit of randomness)
- from now on, that target remains available at that level. So even if you level your party to 15, that target remains at that level, until you successfully rob the place

this way players can decide their own strategy, discover many places early, or rob them as they discover a new one, etc.
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yayswords
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Re: Roadmap to beta

Post by yayswords »

Is the loot proportional to the target level?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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