robbery mission dev thread
- jack1974
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Re: robbery mission dev thread
as you can see it changed quite a bit already But this is the final look, now I need to generate pseudo-random houses to fill the list on the left. I also added another option, to "Gather Info" about a specific target, will reveal some random information, like how much money you can expect to find, the defenses, and other stuff.
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- Elder Druid
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Re: robbery mission dev thread
Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.
- jack1974
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Re: robbery mission dev thread
Lol no, those are the NPCs, but not people you steal from
Tiberius is the town guard, Fredrick is a merchant, etc. The sisters steals only from "evil/greedy" people
Tiberius is the town guard, Fredrick is a merchant, etc. The sisters steals only from "evil/greedy" people
- Thee Forsaken One
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Re: robbery mission dev thread
Only their hearts.Troyen wrote:Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.
- yayswords
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Re: robbery mission dev thread
The sisters steals only from "evil/greedy" people
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: robbery mission dev thread
Yes, I can confirm that Mickey Mouse is their next victim!
- jack1974
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Re: robbery mission dev thread
if you fail to pickpocket a Noble, you get this battle. While merchants are safe, with nobles you have 30% chances of successfully pickpocket them, otherwise you need to fight his guards. I love the Noble skill "scared to death"
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- Elder Druid
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Re: robbery mission dev thread
That noble has a lot of health for a cowardly weakling...
- jack1974
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Re: robbery mission dev thread
Yes but very low armor, so you should be able to KO him fast. I made some tests and seems fine, not too easy, not too hard to stop him (also depends on luck a bit of course).
- jack1974
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Re: robbery mission dev thread
Mercenaries/ex military on the other hand are a little tougher... like in the robbery missions, I expect people to pick them mostly for the extra XP than money
In previous screenshot, the encounter XP was obviously wrong (over 1000 XP!!!) because it kept adding to the variable. Normal noble encounter will be 100-125 XP.