enemy types for robbery missions

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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enemy types for robbery missions

Post by jack1974 »

Without going too much in spoilers (what I say is what you've already seen from screenshots) in the catacombs I have several enemies:
- elementals
- undead of various types (zombies, skeletons and ghouls)
- giant snakes
- cultists

so now I was designing the robbery missions and I put:
- watch dogs
- bats/vampires (you can access some big mansions through secret passages in caves etc)
- guards (obviously)
- ...

I have run out of ideas. I mean in some houses I even put elementals (some rich nobles could afford enchantment in private, since in Ahkra magic is forbidden/restricted) but I wanted to put some other enemies. I didn't want to put undead even in the robbery missions. The problem is that I'm unsure what to add :mrgreen:
Probably I could just go with different guard types. Or some other animal?

The houses to rob are divided into three categories:
- merchant: middle-class, mostly money, not very guarded
- nobles: the one with more money and also gems. Very well protected.
- mercenaries/ex-army: ex-generals or leaders. Those are the ones with toughest enemies (not traps but enemies to fight). Give money but are mostly good to make good EXP fast.

So I'm going to add some mercenary enemies, but apart that I'm unsure what else to add. If you have any suggestions... :)
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yayswords
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Re: enemy types for robbery missions

Post by yayswords »

Golems.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: enemy types for robbery missions

Post by jack1974 »

Hmm the problem is that one of the two Earth elemental looks exactly like a Golem :) So yes I can use them in the robbery as magic creature.
Maybe I'll just do some different humans guards/mercenaries!
OneTrueBaldo
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Re: enemy types for robbery missions

Post by OneTrueBaldo »

Potted carnivorous plants.
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jack1974
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Re: enemy types for robbery missions

Post by jack1974 »

Haha that is a cool idea :)
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yayswords
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Re: enemy types for robbery missions

Post by yayswords »

Animated furniture!
If at first try it doesn't explode, it ain't Jack who wrote the code.
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OhHaiMe
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Re: enemy types for robbery missions

Post by OhHaiMe »

Other thieves,Both human and not(Rat-men,goblins,some kind of raccoon with poison tentacles and an obsession with shiny things,Etc..)
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jack1974
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Re: enemy types for robbery missions

Post by jack1974 »

OK thanks, I think I have enough ideas to make some cool enemies now :)
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Franka
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Re: enemy types for robbery missions

Post by Franka »

Watch cats. Watch rats. Watch bats. Watch gnats.
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yayswords
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Re: enemy types for robbery missions

Post by yayswords »

and hats
If at first try it doesn't explode, it ain't Jack who wrote the code.
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