Attack, crit and intuitiveness

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

For Joanne will find another use of the critical, maybe the debuff length or power. Or maybe I'll just use same system for Joanne too :lol:
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yayswords
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Re: Attack, crit and intuitiveness

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jack1974 wrote:For Joanne will find another use of the critical, maybe the debuff length or power.
These are good ideas. I didn't dare suggest something like that because it felt like feature creep :P
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

I haven't checked, maybe adding this would break other stuff. For now is just an idea :mrgreen:
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yayswords
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Re: Attack, crit and intuitiveness

Post by yayswords »

Idea for Kira ability, instead of Wide Slash:

Into the Fray
Removes Protect from the target, and lowers Kira's defense by x for y turns.

Kira knows her way around a fight and can break up enemy ranks, albeit at some expense to her own safety.

Higher ranks could be cheaper, faster, lower defense penalty, etc. Or no penalty to begin with, but I felt such a powerful ability should have it.
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

But this way against enemies without protect, it would be useless ? Not sure if that's a good idea...
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yayswords
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Re: Attack, crit and intuitiveness

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Well, Protect wasn't very rare in the version we got to try :)
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

There are several enemies who use it of course, but designing a skill like that... I mean, if no enemy has protect, it would just lower Kira's defense, and so be of no use. No other skill has no use in any condition as far as I remember. I think each skill should give a bonus, so not destroy protect and reduce Kira's defense.
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yayswords
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Re: Attack, crit and intuitiveness

Post by yayswords »

Hmm, I just don't want the niches to overlap. For example it could lower enemy's defense if there is no Protect (if that is easy enough to program), but both Kira and Thalia can already reduce enemy defense.

Also the way I play, an ability that removes Protect could be very crippling if used against me so that was kind of the reasoning behind attaching a penalty ^^
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

Ah you mean an ability that also enemies could use. Yeah that could be interesting then :)
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yayswords
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Re: Attack, crit and intuitiveness

Post by yayswords »

As far as I've seen, you've been very liberal with letting monsters use player abilities anyway. Not that I mind, makes it easy to figure out what they do.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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