Attack, crit and intuitiveness

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

Image
Last thing added for today, the possibility to turn the miss chance system on/off (since some players disliked the idea). I am already making jokes about this... Miss Chance :mrgreen: someone will ask if she can be romanced for sure!
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yayswords
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Re: Attack, crit and intuitiveness

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I think that should just be part of the difficulty setting. Like hard/nightmare it's on, else it's not.

But more importantly, I'd like a shot at being Mister Chance. Could you introduce us?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

yayswords wrote:I think that should just be part of the difficulty setting. Like hard/nightmare it's on, else it's not.
I thought about that too, but I think maybe I'll force it on Nightmare/Hard (like if you pick those difficulties, the miss chance is always on). But in general I want to allow freedom to players as much as I can :)
Troyen
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Re: Attack, crit and intuitiveness

Post by Troyen »

To me, the running man seems to indicate speed more than the boot does.
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

Yes but I decided to remove it, so there's the same amount of icons. Unless you mean that I should use the running man instead of the boot :)
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yayswords
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Re: Attack, crit and intuitiveness

Post by yayswords »

Use the boot, it's a simpler shape. Also it's less likely that someone will ask to romance the boot.

I think the running man is rushing into the arms of Miss Chance.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Attack, crit and intuitiveness

Post by jack1974 »

That's true. The running man is so slick and sexy. The boot? nah! :lol:
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