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Re: crafting (was dungeons exploration)

Posted: Wed Jun 24, 2015 12:03 pm
by yayswords
Oh okay, but that makes the Poisoned effect really really good then. It cuts damage by half. Tested and true o.o

Re: crafting (was dungeons exploration)

Posted: Wed Jun 24, 2015 12:08 pm
by jack1974
Yep, is quite powerful skill but I think will keep it, so the poor Thalia is on par with her sisters :wink:

Re: crafting (was dungeons exploration)

Posted: Wed Jun 24, 2015 12:38 pm
by jack1974
One thing that for now I haven't done is allow gem-socketing for weapons. I mean, is something that I could add coding-wise (wouldn't be a problem at all) however I am unsure, allowing total customization like that could probably lead to some balancing problems, so for now I'm not doing it.

Re: crafting (was dungeons exploration)

Posted: Wed Jun 24, 2015 2:41 pm
by yayswords
I don't think it will lead to balancing problems any more or less than the socketed armors will. Still, I don't think weapons should be socketed, because it takes identity from them. Wouldn't want to pick up the legendary Edge of Virtue which is 50% a powerful defensive weapon and 50% whatever the fuck the gems tell it to be :D

Re: crafting (was dungeons exploration)

Posted: Wed Jun 24, 2015 3:04 pm
by jack1974
Yes also because of that :)