crafting (was dungeons exploration)
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: crafting (was dungeons exploration)
Oh okay, but that makes the Poisoned effect really really good then. It cuts damage by half. Tested and true o.o
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: crafting (was dungeons exploration)
Yep, is quite powerful skill but I think will keep it, so the poor Thalia is on par with her sisters
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: crafting (was dungeons exploration)
One thing that for now I haven't done is allow gem-socketing for weapons. I mean, is something that I could add coding-wise (wouldn't be a problem at all) however I am unsure, allowing total customization like that could probably lead to some balancing problems, so for now I'm not doing it.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: crafting (was dungeons exploration)
I don't think it will lead to balancing problems any more or less than the socketed armors will. Still, I don't think weapons should be socketed, because it takes identity from them. Wouldn't want to pick up the legendary Edge of Virtue which is 50% a powerful defensive weapon and 50% whatever the fuck the gems tell it to be :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: crafting (was dungeons exploration)
Yes also because of that