dungeons exploration

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: dungeons exploration

Post by jack1974 »

In the example above, you still paralyze the boss for 1 turn (he has 2 paralyze resist), and 1 turn of paralyze is basically useless :lol: but if you have the Magic Chains Journeman/Expert, then you can paralyze him for longer.
I think for the more difficult boss battles I'll have to have more than 1 enemy, since designing a tough boss battle with just 1 enemy is hard (and in this game with limited healing/SP is even more).
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jack1974
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Re: dungeons exploration

Post by jack1974 »

Image
OMG THIS GUY IS SO HOT!! :o :shock: :mrgreen:
A minor fire elemental encounter in the catacombs!
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yayswords
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Re: dungeons exploration

Post by yayswords »

Please no elemental fanservice lol. You're heading down a dark road.
If at first try it doesn't explode, it ain't Jack who wrote the code.
Troyen
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Re: dungeons exploration

Post by Troyen »

This must be the dance-off minigame you were talking about.
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jack1974
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Re: dungeons exploration

Post by jack1974 »

Second level done. Time to add some more bastard enemies.... :)
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kadakithis
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Re: dungeons exploration

Post by kadakithis »

Love the elemental! All 4 elements or just fire guy?
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jack1974
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Re: dungeons exploration

Post by jack1974 »

No there are all the four obviously :)
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jack1974
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Re: dungeons exploration

Post by jack1974 »

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work continues, I'm on catacombs level 4. I am using a cheat to raise the party XP every level, since I don't want someone to be able to complete the whole 9 levels of the catacomb in a single try, without doing any other activity :lol:

In practice the catacomb should be possible at certain levels like:
level 1 => party level1
level 2 => party level3
level 3 => party level6
level 4 => party level9
level 5 => party level12
level 6 => party level15
level 7 => party level18
level 8 => party level21
level 9 => party level24+

that is the reference I'll use while testing myself. In the image above 3 spiders were clearly too much since they wiped out my party (though I noticed that some battles change completely depending the order in which you execute your actions, but I don't think this is the case).
Obviously, tweaks during testing will be needed :)
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yayswords
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Re: dungeons exploration

Post by yayswords »

Spider poison cutting group's damage in half. Fun fun.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: dungeons exploration

Post by jack1974 »

They have poison bites (DoT and critical hit reduce) and cast spider's net (slow). I just noticed that both poison and spider net were reducing critical so I'll do something else instead. But yeah 3 spiders at once are too much :lol:

edit: actually not. I always forget how placement and actions really matters in this game. I was grouping the party together so the spiders AOE were doing max damage. Was enough to "ungroup" my party and voilà, relatively easy :)
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