Art Thread [Queen of Thieves]

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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Miakoda
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Re: Art Thread [Queen of Thieves]

Post by Miakoda » Sat Dec 06, 2014 7:14 pm

I admit, the thought that having two sisters/three sisters together and having a combination attack reminds me of Chronotrigger (and in a good way) :)

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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 » Sat Dec 06, 2014 7:19 pm

I never played that game... I think. I don't remember anymore :lol:

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Franka
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Re: Art Thread [Queen of Thieves]

Post by Franka » Sat Dec 06, 2014 8:22 pm

Don't worry, you should always be honored if your games are compared to Chrono Trigger.

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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 » Sat Dec 06, 2014 10:40 pm

Yes I know it has good reputation, but I can't remember if I played it or not.
I remember a scene where you need to fight a monster, and then you discover that the monster was a mom trying to protect her cubs... not sure if is that one :mrgreen:

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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 » Mon Dec 08, 2014 5:13 pm

Image
finished the attributes screen today, though was easier since is very similar to SOTW's one. In any case, the attributes on this game will work on a much smaller scale... like 1 Constitution = 2 HP and so on :twisted:

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iWeasle
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Re: Art Thread [Queen of Thieves]

Post by iWeasle » Tue Dec 09, 2014 11:02 pm

The small numbers work just as well as the multiplying everything by 1000000000 that some JRPG's do, I've never understood the point of the million damage attacks that have the same effect as a 10 damage attack on a 100 hp enemy :lol: .

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Re: Art Thread [Queen of Thieves]

Post by Troyen » Wed Dec 10, 2014 7:32 am

I think the only pitfall of small numbers is starting the base too low.

For example, if 1 con = +2 HP that's fine, but if you start with 2 con, then two points effectively double your health (which has huge implications!). Compare that to starting at say 5 or 10 con (10 or 20 HP) and then having 1 con still be +2 HP.

At least, I think that makes the early game easier to balance.

(I also don't understand why people need to have 137 million HP and deal hundreds of thousands of damage. After a certain point, it becomes hard to tell the big numbers apart.)

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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 » Wed Dec 10, 2014 8:31 am

No indeed you'll start with a bigger HP amount. I could even make so that 1 con = 1 hp, depending how many points to assign I give on each level up.
In this game I plan to have NO HEALING during battles, but full healing/recover after each battle (like Loren). The goal is to keep the fights short and make impossible to use "endurance" strategies. It should be all about combos and skills. I am also thinking to limit the SP. But is just theory for now since need to try a single battle yet :lol:

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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 » Fri Dec 19, 2014 1:44 pm

Image
sketch of the game map! :) I like the "cartoony/casual feel", is exactly what I'm aiming for with this game :)

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Miakoda
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Re: Art Thread [Queen of Thieves]

Post by Miakoda » Fri Dec 19, 2014 7:22 pm

*ponders nominating the small, bottom right house for the 'Love Shack'* ;)

More seriously, I do like the look of this.
Last edited by Miakoda on Fri Dec 19, 2014 9:19 pm, edited 1 time in total.

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