About this game...

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
Zeta123
Young scout
Posts: 26
Joined: Thu Nov 20, 2014 12:21 pm

Re: About this game...

Post by Zeta123 »

I think I miss this somewhere, which guy has which name? headband : tiberius, plate armor : fredick, hood : melvin?
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

I'm going to make a "romance graph" and start a new thread, since I have the final art for all characters now :)
User avatar
Sylrissa
Druid
Posts: 465
Joined: Mon May 28, 2012 8:56 am
Location: Australia

Re: About this game...

Post by Sylrissa »

Awesome!, yay for more romance graphs
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

Happy to report that the first draft of ALL the romance has been finished (I've just read Melvin, the latest otome).
There are still a couple of "plot scenes", the robbery missions (albeit I'll try to keep text amount low there) and to rewrite the catacomb texts (I just wrote them myself for now but Forsaken needs to check/edit and integrate them better with the story) so it's not like is finished, but writing is at VERY good point :)
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

Today was very hot, so instead of finishing the catacombs, I've started experimenting with some more "normal" enemies, like those elite guards... :mrgreen:
Image
this because while playtesting the catacombs I noticed a "cheat", using both paralyze skills (Kira and Joanne) some battles were too easy. So some enemies like those guards can use "Purify potions" to clear the paralyze.
This doesn't mean that it has no value anymore (paralyze also does damage anyway) since they don't use the potion immediately. But at least I have a new workaround for non-boss enemies (but still tough ones) without resorting to increasing their paralyze resistance values.
Also I've set the paralyze turn limit to 5, since currently if you casted the Magic Chains Expert with Joanne you could paralyze an enemy for 8 turns! :lol:
kadakithis
Druid
Posts: 284
Joined: Wed Jan 14, 2015 7:32 am

Re: About this game...

Post by kadakithis »

But only a few enemies will have it right? When i played the demo, paralyze was the only thing that kept me alive. If only a few monsters have it, then its part of their uniqueness, but if they all do, I will be disapointed.
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

Yes so far only those elite guards have the purify potion :) also, they just cure some turns, so not completely.
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

I'm still designing the final battle, since we had a fun/cool idea for it (can't say what is it, since it's a spoiler).
But also started designing the robbery missions too.

In practice, I'm starting to believe in a beta this year :)
Troyen
Elder Druid
Posts: 957
Joined: Fri May 06, 2011 2:23 am

Re: About this game...

Post by Troyen »

jack1974 wrote:I'm still designing the final battle, since we had a fun/cool idea for it (can't say what is it, since it's a spoiler).
But also started designing the robbery missions too.

In practice, I'm starting to believe in a beta this month :)
That's great news! Looking forward to it! :)
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: About this game...

Post by jack1974 »

ROFL, took me a while to notice your change :wink: but I spotted it!
Post Reply