Good question. I'm thinking to do this: swap Force Shield with Quick Draw, so Order gets it, and increase to 2 (force shield+draw is a good combo).
Main issue is that swapping cards like this requires a full restart of the game so need to be careful when doing them
Or perhaps the shell could increase armor instead of force shield (much easier fix).
The Curse Of Mantras beta 0.8.3
- jack1974
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- Franka
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Re: The Curse Of Mantras beta 0.7.8
Either way, they just shouldn't be the same spell with different costs.
I'm not sure if I should call this a bug, but if you have a creature with Shrink cast on it, Flower of Life will use its healing ability on it, but it won't get any health back. Is it damaged or isn't it? (This sounds like a tricky thing to fix?)
I'm not sure if I should call this a bug, but if you have a creature with Shrink cast on it, Flower of Life will use its healing ability on it, but it won't get any health back. Is it damaged or isn't it? (This sounds like a tricky thing to fix?)
- jack1974
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Re: The Curse Of Mantras beta 0.7.8
Yes definitely that would be super tricky... also kind of defeating the "power" of Shrink, so I think will leave it as it is
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Re: The Curse Of Mantras beta 0.7.8
I don't see any difference with sexy Magma on/off?
- jack1974
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Re: The Curse Of Mantras beta 0.7.8
You mean the character? there should be more cover outfit I think
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Re: The Curse Of Mantras beta 0.7.8
Maybe I'm blind, I can't see any difference.
- jack1974
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Re: The Curse Of Mantras beta 0.7.8
Very subtle, but there is
- Franka
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Re: The Curse Of Mantras beta 0.7.8
Huh, I must have been focusing on the wrong area.
- jack1974
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Re: The Curse Of Mantras beta 0.7.8
I was about to make joke on Magma being too hot to focus
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Re: The Curse Of Mantras beta 0.7.8
Decay says that target creature loses Taunt. It doesn't.
Huh. It also doesn't die...
It doesn't seem to do anything when I cast it on an opponent?
Huh. It also doesn't die...
It doesn't seem to do anything when I cast it on an opponent?