The Curse Of Mantras beta 0.8.3
- jack1974
- Pack leader
- Posts: 15483
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.7.2
OK will check the save again and look at the gallery
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.7.2
Ok, after lv5 the game becomes a lot easier. Queen's Hand and Mermaid are, shall we say, helpful.
- jack1974
- Pack leader
- Posts: 15483
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.7.2
Definitely, but wait when you get the Carnivorous Plant or Quetzacoatl, I had already to nerf them down during testing
- jack1974
- Pack leader
- Posts: 15483
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.7.2
I'm doing an update now that fixes some issues found by you and Franka but I still can continue your save and get to the ending fine. So either you sent me the wrong save, or it should work?
For now I'm not changing the "Doom" (die next turn) spell since I want to do some tests tomorrow. Too late now and my brain is gone
- Winkie22
- Young scout
- Posts: 77
- Joined: Tue Apr 11, 2017 2:26 am
Re: The Curse Of Mantras beta 0.7.3
i started a new game and cant get past angels first battle
- Winkie22
- Young scout
- Posts: 77
- Joined: Tue Apr 11, 2017 2:26 am
Re: The Curse Of Mantras beta 0.7.3
I miss clicked the tutorial pop up and it happened I haven't been able to recreate it
also is there a way to keep the battlefield without having to keep clicking the same battlefield over and over in a row after you finish a battle
also is there a way to keep the battlefield without having to keep clicking the same battlefield over and over in a row after you finish a battle
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.7.2
Interesting. I'm not using either one of those, even though I have them. Quetzalcoatl might be ok, since it can take up to epics, but it doesn't have any other abilities. I'll stick to Ogre and Necromancer for now, I think. Maybe I'll exchange Giant Octopus for Quetzalcoatl, but Octo has Taunt...
Anyway, I cleared everything up to lv9, and I'm not losing battles any longer. The first 5 levels definitely were the hardest.
- Winkie22
- Young scout
- Posts: 77
- Joined: Tue Apr 11, 2017 2:26 am
Re: The Curse Of Mantras beta 0.7.3
also any hints for ash and izeria i keep redoing over and over and get the bad ending
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.7.3
Again, the delayed death card messed up my game, this time an unavoidable crash.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 420, in <module>
ValueError: list.remove(x): x not in list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/gameflow.rpyc", line 155, in script call
44�6�7h���a�z.�KmC����;s_�xT�e�q۔C��%�DK
File "game/script.rpyc", line 304, in script call
File "game/script.rpyc", line 420, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 420, in <module>
File "new_card_framework/Board.py", line 268, in end_turn
File "new_card_framework/Card.py", line 289, in died
File "new_card_framework/Card.py", line 304, in remove_me
File "new_card_framework/Board.py", line 357, in remove_card
ValueError: list.remove(x): x not in list
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Curse Of Mantras 0.7.3
Fri Feb 11 22:01:29 2022
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.7.3
I finished all lv10 fights, that'll have to do for today. Reminder that I'm not home most of tomorrow, so I'll probably resume on Sunday.