The Curse Of Mantras beta 0.8.3

Previously known simply as "Undead Lily" or "Undead Lily and The Elemental Avengers"
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jack1974
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Re: The Curse Of Mantras beta 0.7.2

Post by jack1974 »

OK will check the save again and look at the gallery :)
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Franka
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Re: The Curse Of Mantras beta 0.7.2

Post by Franka »

Ok, after lv5 the game becomes a lot easier. Queen's Hand and Mermaid are, shall we say, helpful.
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jack1974
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Re: The Curse Of Mantras beta 0.7.2

Post by jack1974 »

Definitely, but wait when you get the Carnivorous Plant or Quetzacoatl, I had already to nerf them down during testing :)
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jack1974
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Re: The Curse Of Mantras beta 0.7.2

Post by jack1974 »

Winkie22 wrote: Fri Feb 11, 2022 6:28 pm ok I went to my last save and played from level 5 and did 6,8,9 in a row like I did before and got same error
I'm doing an update now that fixes some issues found by you and Franka but I still can continue your save and get to the ending fine. So either you sent me the wrong save, or it should work?
For now I'm not changing the "Doom" (die next turn) spell since I want to do some tests tomorrow. Too late now and my brain is gone :oops:
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Winkie22
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Re: The Curse Of Mantras beta 0.7.3

Post by Winkie22 »

i started a new game and cant get past angels first battle
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Winkie22
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Re: The Curse Of Mantras beta 0.7.3

Post by Winkie22 »

I miss clicked the tutorial pop up and it happened I haven't been able to recreate it
also is there a way to keep the battlefield without having to keep clicking the same battlefield over and over in a row after you finish a battle
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Franka
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Re: The Curse Of Mantras beta 0.7.2

Post by Franka »

jack1974 wrote: Fri Feb 11, 2022 7:26 pm Definitely, but wait when you get the Carnivorous Plant or Quetzacoatl, I had already to nerf them down during testing :)
Interesting. I'm not using either one of those, even though I have them. Quetzalcoatl might be ok, since it can take up to epics, but it doesn't have any other abilities. I'll stick to Ogre and Necromancer for now, I think. Maybe I'll exchange Giant Octopus for Quetzalcoatl, but Octo has Taunt...

Anyway, I cleared everything up to lv9, and I'm not losing battles any longer. The first 5 levels definitely were the hardest.
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Winkie22
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Re: The Curse Of Mantras beta 0.7.3

Post by Winkie22 »

also any hints for ash and izeria i keep redoing over and over and get the bad ending
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Franka
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Re: The Curse Of Mantras beta 0.7.3

Post by Franka »

Again, the delayed death card messed up my game, this time an unavoidable crash.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 420, in <module>
ValueError: list.remove(x): x not in list

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/gameflow.rpyc", line 155, in script call
    44�6�7h���a�z.�KmC����;s_�xT�e�q۔C��%�DK
  File "game/script.rpyc", line 304, in script call
  File "game/script.rpyc", line 420, in script
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 420, in <module>
  File "new_card_framework/Board.py", line 268, in end_turn
  File "new_card_framework/Card.py", line 289, in died
  File "new_card_framework/Card.py", line 304, in remove_me
  File "new_card_framework/Board.py", line 357, in remove_card
ValueError: list.remove(x): x not in list

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Curse Of Mantras 0.7.3
Fri Feb 11 22:01:29 2022
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Franka
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Re: The Curse Of Mantras beta 0.7.3

Post by Franka »

I finished all lv10 fights, that'll have to do for today. Reminder that I'm not home most of tomorrow, so I'll probably resume on Sunday.
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