The Curse Of Mantras beta 0.8.3
Posted: Fri Feb 11, 2022 8:13 am
Itchio page from which you can purchase it:
https://winter-wolves.itch.io/the-curse-of-mantras
The game is content complete: there's all the story, art, gameplay. However it's a beta and due to the complexity of the game, there will still be many bugs
What's New In Version 0.8.3
- during some love scenes wrong Ace/Lily sprite image was shown, after some tests I decided to simply fade to black to uniform all the love scenes endings
- added in the options screen the possibility to turn the fedora hat on/off for Ace Order outfit (sprite only, won't change the love scenes)
What's New In Version 0.8.2
- casting a spell that gives double attack trait was making creatures attack the same turn they're summoned (so like if they also had charge trait added). This should be fixed now
- fixed a crash happening at the ending battles but only in Visual Novel Mode
- fixed Fire Wall card text to match the stun effect (lasting only for the current turn, and not until next owner's turn)
What's New In Version 0.8.1
- added an extra check to make sure that players don't get stuck if they finished the whole subplot of a character and their corresponding realm is blocked
- fixed a crash when using exclusive Kickstarter cards: if you update the game and don't remember to put the ks.rpa file back in the directory, the card images won't load and will crash. Now it won't crash anymore
- spells cards "discovered" by a creature, like Leviathan, wouldn't work as intended. This has been fixed!
What's New In Version 0.8.0
- improved how the AI handles spells and decides how/when to attack
- a cheat left to test AI cards was making certain spell cards do no effects like adding/removing traits, now they should work
- fixed Decay spell to remove taunt as the description correctly says
What's New In Version 0.7.9
- fixed a bug that was repeating both the Third and Fourth Awakening scene twice, now made sure gets shown only once per playthrough
- balancing: tweaked the Shell spell so that gives +2 armor instead of Force Shield
- fixed another bug in which the AI was stuck unable to play cards or summoning creatures, resulting in the impossibility to win the fight
What's New In Version 0.7.8
- improved CPU AI so shouldn't remain stuck cards in hand and not playing anything
- improved the CPU AI on several spells cards
- the challenge battles now will have less spell cards and more creatures instead
- fixed a bug in Decay spell so that the AI couldn't find target in particular conditions and remain stuck not making any move
What's New In Version 0.7.7
- fixed crash on Water level 8 easy mode only caused by a wrong card definition
What's New In Version 0.7.6
- if you start the deck tutorial but didn't finish it clicking exit, the tutorial text would remain stuck on the screen. Now it disappears when you exit the deck builder screen
- fixed a bug that would prevent advancing if you skipped all the tutorial battles (was counting them to advance but if you skip, the counter doesn't increase)
What's New In Version 0.7.5
- new hint system: in the options screen now you can choose if to enable a hint system, which shows heart in the right choice for the memories. This way you'll be sure to get the good endings (useful especially if playing all the card battles)
- fixed a crash that would happen if you enter a realm map, click "go back" and then immediately go in the deck builder using the upper-right parchment icon
- added more checks so that should now be impossible, while playing with card battles, to remain stuck with no battle to do and no character to talk to. Now you should always have something unlocked letting you continue the game
What's New In Version 0.7.4
- now in VN Mode after you select your alignment, it will automatically unlock all battles, so you don't need to go to each realm and do the instant battles to advance. You can just talk to each character to progress the story
- fixed a crash if you use a "doom spell", like Decay (spells that kill enemy at beginning of next turn) and then killed that enemy with another spell like Turn Undead. Now the card will be checked if wasn't already removed from play, avoiding the crash
What's New In Version 0.7.3
- fixed a bug in the gallery that would show the name of Lily in replay scenes even during Ace's
- fixed a bug that was allowing player to visit Mantras to unlock the final scenes even before they've remembered everyone's past
- fixed how the AI handles Cold Winds and Sun Spear spells preventing some freezes
- fixed some crashes while playing in VN Mode in the final scenes
What's New In Version 0.7.2
- fixed a game progression issue that was unlocking the Third and Fourth Awakening without the need to do any battle. Now should work as intended, you need to do at least a round of battles for all realm before moving to the next Awakening
- tweaked all Death battles to have less spells
- fixed a bug that would rollback to wrong point if you surrendered a battle, clicked on the map and then on "Go Back" button
What's New in 0.7.1
- fixed some typos
- fixed a crash when using the deck tutorial
- added a help button in the map zoom / realm screen explaining the various pillars color meaning
https://winter-wolves.itch.io/the-curse-of-mantras
The game is content complete: there's all the story, art, gameplay. However it's a beta and due to the complexity of the game, there will still be many bugs
What's New In Version 0.8.3
- during some love scenes wrong Ace/Lily sprite image was shown, after some tests I decided to simply fade to black to uniform all the love scenes endings
- added in the options screen the possibility to turn the fedora hat on/off for Ace Order outfit (sprite only, won't change the love scenes)
What's New In Version 0.8.2
- casting a spell that gives double attack trait was making creatures attack the same turn they're summoned (so like if they also had charge trait added). This should be fixed now
- fixed a crash happening at the ending battles but only in Visual Novel Mode
- fixed Fire Wall card text to match the stun effect (lasting only for the current turn, and not until next owner's turn)
What's New In Version 0.8.1
- added an extra check to make sure that players don't get stuck if they finished the whole subplot of a character and their corresponding realm is blocked
- fixed a crash when using exclusive Kickstarter cards: if you update the game and don't remember to put the ks.rpa file back in the directory, the card images won't load and will crash. Now it won't crash anymore
- spells cards "discovered" by a creature, like Leviathan, wouldn't work as intended. This has been fixed!
What's New In Version 0.8.0
- improved how the AI handles spells and decides how/when to attack
- a cheat left to test AI cards was making certain spell cards do no effects like adding/removing traits, now they should work
- fixed Decay spell to remove taunt as the description correctly says
What's New In Version 0.7.9
- fixed a bug that was repeating both the Third and Fourth Awakening scene twice, now made sure gets shown only once per playthrough
- balancing: tweaked the Shell spell so that gives +2 armor instead of Force Shield
- fixed another bug in which the AI was stuck unable to play cards or summoning creatures, resulting in the impossibility to win the fight
What's New In Version 0.7.8
- improved CPU AI so shouldn't remain stuck cards in hand and not playing anything
- improved the CPU AI on several spells cards
- the challenge battles now will have less spell cards and more creatures instead
- fixed a bug in Decay spell so that the AI couldn't find target in particular conditions and remain stuck not making any move
What's New In Version 0.7.7
- fixed crash on Water level 8 easy mode only caused by a wrong card definition
What's New In Version 0.7.6
- if you start the deck tutorial but didn't finish it clicking exit, the tutorial text would remain stuck on the screen. Now it disappears when you exit the deck builder screen
- fixed a bug that would prevent advancing if you skipped all the tutorial battles (was counting them to advance but if you skip, the counter doesn't increase)
What's New In Version 0.7.5
- new hint system: in the options screen now you can choose if to enable a hint system, which shows heart in the right choice for the memories. This way you'll be sure to get the good endings (useful especially if playing all the card battles)
- fixed a crash that would happen if you enter a realm map, click "go back" and then immediately go in the deck builder using the upper-right parchment icon
- added more checks so that should now be impossible, while playing with card battles, to remain stuck with no battle to do and no character to talk to. Now you should always have something unlocked letting you continue the game
What's New In Version 0.7.4
- now in VN Mode after you select your alignment, it will automatically unlock all battles, so you don't need to go to each realm and do the instant battles to advance. You can just talk to each character to progress the story
- fixed a crash if you use a "doom spell", like Decay (spells that kill enemy at beginning of next turn) and then killed that enemy with another spell like Turn Undead. Now the card will be checked if wasn't already removed from play, avoiding the crash
What's New In Version 0.7.3
- fixed a bug in the gallery that would show the name of Lily in replay scenes even during Ace's
- fixed a bug that was allowing player to visit Mantras to unlock the final scenes even before they've remembered everyone's past
- fixed how the AI handles Cold Winds and Sun Spear spells preventing some freezes
- fixed some crashes while playing in VN Mode in the final scenes
What's New In Version 0.7.2
- fixed a game progression issue that was unlocking the Third and Fourth Awakening without the need to do any battle. Now should work as intended, you need to do at least a round of battles for all realm before moving to the next Awakening
- tweaked all Death battles to have less spells
- fixed a bug that would rollback to wrong point if you surrendered a battle, clicked on the map and then on "Go Back" button
What's New in 0.7.1
- fixed some typos
- fixed a crash when using the deck tutorial
- added a help button in the map zoom / realm screen explaining the various pillars color meaning