development thread
Posted: Mon Apr 15, 2019 6:45 am
An update lol since last post is of 2 years ago! As you all know I'm now working on Planet Stronghold 2, and then I'll do Loren 2 since it's about time.
However, I think I'll also work on this game on and off. I explain better: the writer already wrote a good chunk of the story. I asked some beta reader to read it. Apart some obvious negative comments (because there are ALWAYS those ) in general people liked it.
My main issue was that albeit good writing IMHO, there was too much for someone who wanted to play a card game. If you noticed, in my RPG I usually have a battle within the first 10-15 minutes of reading the story. I think it's important because not everyone wants to read, some people might be interested more in the gameplay.
Anyway, I recently saw some reviews of PSCD as well, saying that the VN part felt disconnected, and/or that they wish they could play the card game straight (you can with quick play but it's not the "Campaign") etc etc. It seems obvious to me that I needed to do things differently this time.
So I thought to do it like this: a SHORT introduction of the game world, and then I'll have the usual campaign, map, encounter/game progression (I have several ideas about this but it's too early to talk about it) AND a SEPARATE VN part. It will need some rewrite of the story but I think for the final game it's the best solution. People who are interested only in the gameplay will be able to jump straight in (there will be some plot scenes but not as long as in the VN part). On the other hand, people who are interested mostly in the VN part can just play the game in VN Mode and skip all the card gameplay.
I think it's the best solution in this case also because sometimes making the plot match the gameplay when I'm not writing myself the game is hard. But on the other hand if someone else writes it, the quality might be higher and it's of course faster to make progress.
That's all for now!
However, I think I'll also work on this game on and off. I explain better: the writer already wrote a good chunk of the story. I asked some beta reader to read it. Apart some obvious negative comments (because there are ALWAYS those ) in general people liked it.
My main issue was that albeit good writing IMHO, there was too much for someone who wanted to play a card game. If you noticed, in my RPG I usually have a battle within the first 10-15 minutes of reading the story. I think it's important because not everyone wants to read, some people might be interested more in the gameplay.
Anyway, I recently saw some reviews of PSCD as well, saying that the VN part felt disconnected, and/or that they wish they could play the card game straight (you can with quick play but it's not the "Campaign") etc etc. It seems obvious to me that I needed to do things differently this time.
So I thought to do it like this: a SHORT introduction of the game world, and then I'll have the usual campaign, map, encounter/game progression (I have several ideas about this but it's too early to talk about it) AND a SEPARATE VN part. It will need some rewrite of the story but I think for the final game it's the best solution. People who are interested only in the gameplay will be able to jump straight in (there will be some plot scenes but not as long as in the VN part). On the other hand, people who are interested mostly in the VN part can just play the game in VN Mode and skip all the card gameplay.
I think it's the best solution in this case also because sometimes making the plot match the gameplay when I'm not writing myself the game is hard. But on the other hand if someone else writes it, the quality might be higher and it's of course faster to make progress.
That's all for now!