which combat system?

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which combat system?

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jack1974
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Re: which combat system?

Post by jack1974 » Fri Jan 13, 2017 8:47 pm

Yes that's true, but still in a tactical RPG with a map, unless the enemy defends only, there are several things to code, like a pathfinding algorithm, etc :) unless the maps are very crowded like Banner Saga for example.

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grey_duck
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Re: which combat system?

Post by grey_duck » Mon Mar 26, 2018 8:30 pm

I realize this is an extremely old thread, and I have no idea where you are on Undead Lily these days, but I'd just like to say that in either a Pokemon or ATB system, or any system really (or any game you make ever [or any game anyone makes]) it would be awesome to allow combos, Chrono Trigger style.

Of course, looking at some of the other threads, there's already a creature/skill overload, so this might not be the right game for combos, but it would be pretty sweet to do a water-life attack or a fire-air attack. (Or, y'know, get to Loren 2 and have Elenor and Chambara team up to fire a volley of arrows infused with dark magic.)

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jack1974
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Re: which combat system?

Post by jack1974 » Mon Mar 26, 2018 9:52 pm

Yes combos are cool, I need to refresh my memory how it worked on chrono trigger though :)

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grey_duck
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Re: which combat system?

Post by grey_duck » Tue Mar 27, 2018 6:14 pm

Short version: each character had an action bar that slowly filled, and they could act when it was full, or you could wait til more than one character had full bars and do a combo. The first two Penny Arcade/Rain-slick Precipice games had a similar system.

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jack1974
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Re: which combat system?

Post by jack1974 » Tue Mar 27, 2018 6:41 pm

Ah yes now I remember. That is interesting indeed :)

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