Troyen wrote:
Didn't quite get what you meant here? Are the sprites going to be high quality or not? (And how does that work? Aren't you limited to the original art quality?)
Usually almost all artist sends assets at very high resolution, like 4000x4000 pixels. Then of course if we used that resolution in a game, a single sprite PNG would be 2mb and they wouldn't run on mobile (a texture of 4000x4000 would be insane VRAM usage).
So I scale them down. Sometimes I scale them at 720px (the height) but in this case since are all fullbody, using that resolution was reducing the size too much.
This because Ren'Py is smart, if you go fullscreen, it keeps the character proportions but renders it at higher (non-scaled) resolution, more defined.
Hope I managed to explain lol
Troyen wrote:
Oh, so the game is almost here?
Good joke
The writing is not finished and I haven't even decided the exact gameplay!