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Re: Undead Lily gameplay reboot

Posted: Thu Jan 26, 2017 7:44 am
by jack1974
No need, I just wanted to explain :)

Re: Undead Lily gameplay reboot

Posted: Thu Jan 26, 2017 8:29 am
by jack1974
Aaand today Anima just emailed me, basically saying "we can have fixed turns in RPG framework, AND also have skills that can be attached to card creatures and the AI will use them" :lol:
Which means I'm probably going to ask Anima to do both things, just in case! Since I have more plans for future RPG/card games, of course until the new shiny RPG framework is finished, then probably the old one will become obsolete, even if there will be a period of transition (to learn the current one well took me 3 games and several months of coding!).

Re: Undead Lily gameplay reboot

Posted: Thu Jan 26, 2017 10:34 pm
by BobTheMob
jack1974 wrote:Aaand today Anima just emailed me, basically saying "we can have fixed turns in RPG framework, AND also have skills that can be attached to card creatures and the AI will use them" :lol:
Which means I'm probably going to ask Anima to do both things, just in case! Since I have more plans for future RPG/card games, of course until the new shiny RPG framework is finished, then probably the old one will become obsolete, even if there will be a period of transition (to learn the current one well took me 3 games and several months of coding!).
We don't care about any of that, Jack, just
Image

Re: Undead Lily gameplay reboot

Posted: Sun Jan 29, 2017 12:17 am
by Pace675
BobTheMob wrote:
jack1974 wrote:Aaand today Anima just emailed me, basically saying "we can have fixed turns in RPG framework, AND also have skills that can be attached to card creatures and the AI will use them" :lol:
Which means I'm probably going to ask Anima to do both things, just in case! Since I have more plans for future RPG/card games, of course until the new shiny RPG framework is finished, then probably the old one will become obsolete, even if there will be a period of transition (to learn the current one well took me 3 games and several months of coding!).
We don't care about any of that, Jack, just
Image
What BobtheMob said! 8)

Re: Undead Lily gameplay reboot

Posted: Sun Jan 29, 2017 6:47 am
by jack1974
/writing down note: take people's money :lol:
Jokes apart, thank you :)

Re: Undead Lily gameplay reboot

Posted: Tue Apr 25, 2017 7:12 am
by jack1974
Anima is working on the card framework changes, including defining cards with python Classes, like I did with Amber and the recipe/items. Using Classes instead of XML is MUCH MUCH faster, I can use inheritance on my advantage (if two cards share all the info except for example damage/targets I can duplicate it in 10 seconds without the need to make another XML file).

Meanwhile artist is finishing the GUI. So yes in practice right now I'm working on 3 things mainly: Cursed Lands, Undead Lily and Love Bites :)

Re: Undead Lily gameplay reboot

Posted: Fri May 05, 2017 5:15 am
by TheSilverKnight
I have just discovered this game today... and I can guarantee you I will play it. Doesn't matter to me what style of gameplay it is, I've already been sold. Why must you empty my pockets when they have nothing in them, Jack?

Re: Undead Lily gameplay reboot

Posted: Fri May 05, 2017 6:56 am
by jack1974
Haha thanks. Luckily for your pockets will still take a while before it's finished :)

Re: Undead Lily gameplay reboot

Posted: Fri May 05, 2017 7:14 am
by TheSilverKnight
Well it's not just this game; virtually all of your other games are also in my queue, and I have yet to buy any but Loren 1 due to how broke I am.