Loren version 1.3.0

Fantasy RPG game with all romance combos https://www.winterwolves.com/lorenamazonprincess.htm
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jack1974
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Loren version 1.3.0

Post by jack1974 » Sun Mar 02, 2014 7:41 pm

I've made a new build, small fixes of course, but if someone wants to try:
http://www.macgames.biz/games/LorenRPG-1.3.0-all.zip

What's new in 1.3.0
- updated the framework to latest version of Ren'Py, should be faster and more stable
- fixed a bug that was preventing the "party member was hit" battle voice from playing (now you can hear the characters pain! :lol:)
- fixed the item with 0 quantity bug if you bought an item in shop and saved before exiting it (thanks to a command present in new Ren'Py version)

renke_
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Re: Loren version 1.3.0

Post by renke_ » Mon Mar 03, 2014 6:41 pm

hmm, combat is strange with this bugfix - especially as only my party members scream in pain, and not my foes. as if the attacks have no effect :)

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jack1974
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Re: Loren version 1.3.0

Post by jack1974 » Mon Mar 03, 2014 6:58 pm

Ah OK, I only tested it quickly, maybe the bugfix messed up with the enemies sounds, will check thanks :)
But do you hear the spells and special attacks sounds? before, the enemies didn't had any "hit" sound too, was only using some standard hit sounds.

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Re: Loren version 1.3.0

Post by renke_ » Mon Mar 03, 2014 8:04 pm

I do hear the effects for hitting (all types of attack), but the fiends are silent, even when successfully hit.

And I think I found a regression: The damage type icons in the shop are not right of the damage type text but moved one line up

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Re: Loren version 1.3.0

Post by renke_ » Mon Mar 03, 2014 9:16 pm

not sure if related to 1.3.0 (first time I followed the empire route), but after killing the necromancer and freeing the holy sword thing in the mountains it is anywhere, but not in my inventory.

I know Loren dislikes this weapon, but dropping it without my okay is not very polite :)

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jack1974
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Re: Loren version 1.3.0

Post by jack1974 » Mon Mar 03, 2014 10:00 pm

Yes the enemies don't have any hit attacks, so that's not a bug, always was like that even in older versions. The damage/condition type instead yes is a bug.
You get the Ember sword later, when you're back in Grimoire after Amukiki tries to use it without any results.

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Re: Loren version 1.3.0

Post by renke_ » Tue Mar 04, 2014 8:47 am

Sorry about the "missing sword" issue - the story suggested (at least to me) I'm carrying the weapon. "Overhasty" is my middle name :)

Something completely different: It feels as if the combat is compared to 1.2.9 much slower on my Linux box (delayed effects, animations are laggy) - no hard data yet, I will create some traces within the next few days.

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Re: Loren version 1.3.0

Post by jack1974 » Tue Mar 04, 2014 8:59 am

For the slowness, are you sure you didn't click the button on bottom-right to change battle delays?
I am using this new framework for SOTW too, and battles are definitely faster, however I spotted some weird bugs, when you click buttons on screen sometimes (like 1 out of 10-15 times) it gets stuck like if you clicked 3 times (I hear the click sound 3 times even). So I'm pretty sure there's some issues, even if I wasn't able to find out exactly what is it (should do some tests, but don't have time right now).

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Re: Loren version 1.3.0

Post by renke_ » Tue Mar 04, 2014 4:05 pm

Found the culprit: PulseAudio, the bane of my life.

Since years I struggle with this masterpiece of overcomplicated audio daemon, according to Lennart* I'm nearly the only one. harr harr.

Test case: lizard king boss fight, two iterations
* Patched 1.3.0 w/ config.profile = True
* Patched 1.3.0 w/ config.profile = True and config.sound = False

=> event completion with deactivated audio subsystem is about 25% faster, in edge cases (especially as I don't trust Pulseaudio's software mixer) enough to create lag - I presume audio is higher priorized (would make sense, audio lag is more disturbing compared to graphics flitter).

I didn't observed the delay I mentioned yesterday, but 25 % difference for a few sound effects point to PA <insert hour-long rant here>.

tl/dr My archenemy bested me again :)

*) as in Poettering, maintainer of the software

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jack1974
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Re: Loren version 1.3.0

Post by jack1974 » Tue Mar 04, 2014 4:49 pm

Sorry but I didn't understand (I'm not a linux expert) :lol: is a problem of Ren'Py, or of the sound library you're using? (in which case I can't do much about it obviously).

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