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Re: Never Forget Me thread

Posted: Tue Oct 04, 2016 9:12 pm
by BobTheMob
jack1974 wrote:...I could resume working on Amber's Magic Shop, to make sure it's out Q1 2017 as promised :mrgreen:
Forgive me if I sound like a noob, but what does "Q1" mean?

Re: Never Forget Me thread

Posted: Tue Oct 04, 2016 9:48 pm
by Miakoda
BobTheMob wrote: Forgive me if I sound like a noob, but what does "Q1" mean?
When used in this context, it stands for Quarter...in this case, the first quarter of 2017, so it could be Jan, Feb, or March.

Re: Never Forget Me thread

Posted: Tue Oct 04, 2016 10:02 pm
by jack1974
Exactly, though I was referring to the beta, since not sure how long the testing will take (crafting/shop sim game is a new genre for me).

Re: Never Forget Me thread

Posted: Wed Oct 05, 2016 8:36 am
by jack1974
Image
added the various activities flavor texts. Next: do the nag/end of demo screen. Then I need to wait for the new main menu image to be finished, and it's beta time!

Re: Never Forget Me thread

Posted: Thu Oct 06, 2016 10:24 am
by jack1974
Image
I forgot I also had to do the credits screen. I think I put an appropriate ending quote :mrgreen: :twisted:

Re: Never Forget Me thread

Posted: Fri Oct 07, 2016 1:54 am
by BobTheMob
jack1974 wrote:Image
I forgot I also had to do the credits screen. I think I put an appropriate ending quote :mrgreen: :twisted:
Haha, ya certainly had, Jack. :lol:

And the fact that it's from Socrates, one of the great Greek Philosophers (I always did admire them) makes it that much cooler. 8)
(And I wasn't even aware he had a wry sense of humor like that, haha. :mrgreen: )