
edit: yes definitely too much!!! I'm going to make easier to get good results with him even at hard mode, otherwise is almost impossible! thanks for the feedback.
Ah that's not a problem since save games aren't stored in the installation folder, so don't worry about itOrusaka wrote: The new installer you've uploaded wants to install to a different folder than the beta. Could we have an installer that doesn't? I'd like to keep my save games at any rate.
Well, I am NOT a great coder, however when I tried to port Heileen for xbox using C# (which is quite cool as language) I had lots of problems especially for branching dialogues. So it might seem easy but is more complex than you think, surely possible though.Orusaka wrote: Granted, I reckon it wouldn't take to long to make a similar engine with Allegro.
Argh that's what I wanted to avoid by making it harder in first placeOrusaka wrote: Now, I have some more bugs to report in the game. I played through it again just now, and seeing as how I was going for normal endings, I decided to raise no stats and pursue two people. Basically, I maxed out both Eddy and Hugh in terms of like and events. This lead to some interesting things. First, both the Hugh and Eddy "giving-up-on-Aaron" scenes played, which probably isn't supposed to happen. Also, towards the end I got have the dinner with Osher and Abigail twice. In the end I got the Eddy ending, probably only because his ending scene triggers on the Friday, and Hugh's on the weekend. Point is, there should probably be a point-of-no-return between all the guys, and not just each guy and Aaron.
Hmm yes, will replace it with... "the bestseller" ? or if you have a better suggestionOrusaka wrote: My second point, you should probably replace the names of the endings with question marks until they are unlocked. I mean, it kind of spoils things when I know Aaron's special ending is befriending Osher.
I actually did it in hard mode, but yes, I would fix it. It wouldn't take more than a small scene where you have to choose, either after a specific scene plays, or at a specific like level. Much like Aaron's options disappear, so would the guy(s) you don't choose.jack1974 wrote: Argh that's what I wanted to avoid by making it harder in first placeI feared that playing at easy level, someone who is more skilled than the average casual player, could experience some weird situations like this!
The dinner that repeats is a bug indeed, as for the others I should probably add a point of no return indeed. I am not sure how many people will try to pursue 2-3 characters at once, but need to be fixed anyway, thanks.
Well, I would just have all the endings show question marks until you unlock them.jack1974 wrote: Hmm yes, will replace it with... "the bestseller" ? or if you have a better suggestion