Well in that case I think could be possible
I could always code it in a way like the good old Bioware games or Pillars Of Eternity, with the full first sentence listed below in the dialogue window, like in this example:
choices presentation
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- Young scout
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- Joined: Sat Nov 01, 2014 3:21 pm
Re: choices presentation
I think that would work. I'll make sure to keep it to fluid dialogue then.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: choices presentation
Yes please thanks
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- Young scout
- Posts: 42
- Joined: Sat Nov 01, 2014 3:21 pm
Re: choices presentation
It won't be that much of a chore actually. I personally dislike long winded monologues and roll my eyes every time there is one in a video game I play. If I'm reading narrative content or a codex entry or lore, long paragraphs are fine and even welcome most of the time. In conversations however, I want to be able to participate.