
I'm quoting his email:
---
Which brings me to a question that will affect how I do things in Ren'Py: how do we present the choices to the player?
Let's take this choice for example:

I know of three ways:
1- The generic menu, like in Loren: POSITIVE/NEUTRAL/NEGATIVE. The player has no idea what he picks until he does.
2- The misleading teaser: HIT ON HER / APPOLOGIZE / DISTRUST HER. The player has an idea of what his reply will mean but does not know the words until he does.
3- The short version: WELL, YOU'RE SUSPICIOUSLY HOT / SORRY, TALKING TO MYSELF / WHY SHOULD I TRUST YOU? The player has a general idea of what his reply looks like, no real surprise left.
I have seen people like and hate all three of these. What do you think?
---
Personally I said the best one is the 3rd. However I thought to ask in public, maybe the other two have some positive sides that I've missed?