About the fight is indeed hard to figure out, the solution is
Spoiler:
Hmm, I get Mars ending and Earth ending as well if I get combined ending. (I have not yet found everything, and I am not sure it is always the part, but at least for some...)To get Earth endings you need to fail Mars plot, and go on only with Tanya/Tina.
The objective is to hold out long enough. The problem, however, is that Tanya's structural integrity doesn't last for seven minutes of Tina tearing at her. This is why there is a "Structural integrity" meter. You're supposed to notice that this fight is different from the others, being a physical and not a social confrontation. And if you listen to Tina's feedback, she will note that Tanya seems to be getting weaker. If you go limp early, she will even say that she doesn't believe she is dead already - the point is to realize that you have to make her believe that. It's essentially a puzzle.Lonestar51 wrote:What makes it so difficult are two things:
- just before the battle, the player gets a feedback that ... something ... needs 7minutes 43 seconds. Which may lead to the conclusion that the objective is to stall until ... something
As I said: you're supposed to notice that this fight is different- In other boss fights, I get a feedback for correct answers. Usually if I need to give a certain answer at a certain stage, the boss would answer "does not impress me" if the wrong answer and something along the lines of "need to consider" if I get forward. So if I see that after X the response to Y is changed, I know I am on the right track. In this fight I get the first noticeable difference after four correct choices.
jack1974 wrote:But if is still too hard to figure out, what do you suggest to do that doesn't give the solution completely away (because otherwise could be too easy) ?
One thing which would make it easier is if it would be made more clear that just surviving long enough is not an option. However, the structureal meter combined with the knowledge what is a few meters and minutes away made me go the wrong track. Tried taking minimum damage, which will not win this fight. Suggestion: Add some line like: "7 min until ... but I will not last that long. I need to get rid of Julia, ... fast"Taleweaver wrote:The objective is to hold out long enough. The problem, however, is that Tanya's structural integrity doesn't last for seven minutes of Tina tearing at her.
jack1974 wrote:I added more feedback though, like "Tanya show weak resistance" etc.
Hmm, I will actually have to replay this one. Julia taunts every time Tanya makes a move, mostly variations of "you are so weak". I checked for changes in the taunts, but maybe I have not been paying attention enough to see a difference between "you are so weak" and "now you are even weaker".Taleweaver wrote:And if you listen to Tina's feedback, she will note that Tanya seems to be getting weaker.
Sounds like an option, though that could make players try to find the "strong resistance" actions and then only go for them (which won't work).Lonestar51 wrote:One thing which would make it easier is if it would be made more clear that just surviving long enough is not an option. However, the structureal meter combined with the knowledge what is a few meters and minutes away made me go the wrong track. Tried taking minimum damage, which will not win this fight. Suggestion: Add some line like: "7 min until ... but I will not last that long. I need to get rid of Julia, ... fast"
Those strong/moderate/weak resistance messages are significant, but that's not immediately obvious, especially when you're thinking in terms of stalling until the brain is fully loaded into the behemoth. And yet, stalling has nothing to do with the correct strategy in that fight. I will admit that I was stumped on my first play-through until I read Jack's big fat hint on ordering the resistance messages.Taleweaver wrote:Sounds like an option, though that could make players try to find the "strong resistance" actions and then only go for them (which won't work).Lonestar51 wrote:One thing which would make it easier is if it would be made more clear that just surviving long enough is not an option. However, the structureal meter combined with the knowledge what is a few meters and minutes away made me go the wrong track. Tried taking minimum damage, which will not win this fight. Suggestion: Add some line like: "7 min until ... but I will not last that long. I need to get rid of Julia, ... fast"
I consider Tina a puzzle boss, so too many hints would probably spoil the experience.
Ahem... JuliaTaleweaver wrote:Sounds like an option, though that could make players try to find the "strong resistance" actions and then only go for them (which won't work).Lonestar51 wrote:Suggestion: Add some line like: "7 min until ... but I will not last that long. I need to get rid of Julia, ... fast"
I consider Tina a puzzle boss, so too many hints would probably spoil the experience.
The hint was in the forum? (just to be clear...)P_Tigras wrote: I will admit that I was stumped on my first play-through until I read Jack's big fat hint on ordering the resistance messages.
I just tried again: The taunts from Julia do not differ if the sequence is right or wrong. Only after "go limp" a reaction is visible.Hmm, I will actually have to replay this one. Julia taunts every time Tanya makes a move, mostly variations of "you are so weak". I checked for changes in the taunts, but maybe I have not been paying attention enough to see a difference between "you are so weak" and "now you are even weaker".