"combo" skills design

Games with combat, inventory, crafting and more beside a story and dating/life sim gameplay
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Re: "combo" skills design

Post by Franka » Wed Nov 19, 2014 11:25 pm

Cool, that's fairly close to what I envisioned.

A quick suggestion: You could call single combo skill a "Special", double a "Combo" and triple a "Delta" skill. Single Combo sounds weird.

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Re: "combo" skills design

Post by jack1974 » Thu Nov 20, 2014 6:48 am

OK :)

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