
The game is not a "true RPG", has a dating sim part and also a sort of mini strategy game (you need to go in houses and steal).
There are only 3 characters (the three sisters) so the battles should last less than SOTW. They should be more like act1 of SOTW

The big problem I'm facing now is that I wanted to come up with a SIMPLE combo mechanics. By simple I mean that could be easily understood (since this game should be more "casual", even if I'll have a hard mode which will provide challenge in any case).
So far I had something like this (it's not done, is just a work in progress):

3 offensive, 3 defensive/buff, 3 debuffs. I was thinking to have LIMITED healing options, but automatically heal after each battle. It shouldn't be an "endurance game" like SOTW after all

The idea was that you can make combo with all 3 categories: the problem is that I am unsure what is the best way. For example:
1) Char A: skill1+skill2=unlock combo skill3
2) Char A: skill1 + Char B: skill1 + Char C: skill1 = unlock combo skill 3
translated could be, of course each action would be a turn:
1) Kira protects Joanne from enemy hits+bonus attack-> Kira uses Rally to increase all party attack by 30% -> Kira uses Taunt forcing enemies to attack her for X turns.
2) Kira protects Joanne from enemy hits+bonus attack-> Thalia uses Smoke bomb: all party defense up by 30% -> Joanne uses Nature's Touch to cure the party from all negative conditions
In the first one the advantage is that each character is independent, the second instead requires teamwork. For the attacks would depend on which target you attack, because if you use skills on different enemies then the combo wouldn't unlock (otherwise it would unlock automatically)... well, is a mess in practice

If anyone knows of a good system to use or has any suggestions, I'm all ears!

Is not essential to use the combo system but if I could add it I think the game could be more fun to play. Otherwise is not a big deal
