I concur with this, grinding of any sort really puts me off. I also understand the need to make combat challenging for the more "hard-core" players, where you would want the player to HAVE to over-level just to succeed. The way I feel about this is; why in heck do I have to grind to fight big bad monster to have a chance at succeeding? If I am playing the game for the story itself. I figure that the monsters should scale with the player to present a challenge, and scale even more for people who want every fight to be an epic battle.Maelora wrote:Ugh, I hate grinding personally.
It's a part of old JRPG style games that should just die in 2013.
So in theory you can do this for easy, normal, hard, and call my mommy modes:
In Easy mode - (This is assuming a player that wants story over combat or a realitivley newcomer to this type of game.) All monsters are lower in level than the player, and they seldom use skills/abilities/magic and they should hit for less.
Normal mode - Monsters will be near the player's level and will use their abilities more often and they hit for normal.
Hard mode - Monsters are at the player's level or higher, they use their abilities frequently and work in a coordinated manner.
Call my mommy mode - Monsters will be higher in level, they will spam their abilities, they work as a cohesive team, and player has reduced damage, you can also reduce experience gain here too, to make it even more of a challenging
*Chants* Death to JRPGs grinds!!!!.