I know you want to try out that unity engine there Wolf! XD come on you want to!

Oh from that linked thread did you ever try out LiS? XD
Maybe you could do something like many JRPGs do where you have characters and story in 2D but have battles in 3D in a chibi style, true personally I prefer 2d anyway when it comes to characters.jack1974 wrote:Nah I have done some tests and 3D is really crazy. It's too hard to have decent-looking characters. Landscapes, sure. But having a consistent style with the characters... that requires pro 3D artists and obviously are out of my reachif you noticed, many indie 3D games are indeed "survival" or first person with simple landscape exploration, and I suspect exactly because having realistic looking and moving 3d characters is really hard.
What is LiS ?
I think that depends on art style you use, not all chibi characters are super cute and silly. There are also many more serious JRPGs that do this, for example Agarest generations of war or old Final Fantasy Games.jack1974 wrote:Yes though should be a cute RPG in general I think. Would be weird for example to have Loren/Planet Stronghold battles in chibi
I am a bit confused by this post as there is a part where you speak about "dead periods" problem and your ideas for slowing them but then while talking about possible solutions you jump to opposite problem when you burn out by too much coding in games that have too complex gameplay, but as I see it wouldn't adding more to gameplay actually slow your "dead periods" problem as you don't need to w8 for other assets to work on gameplay elements, so when you have a dead period you simply add more of gameplay elements to games already in work?jack1974 wrote:Made a post with more details about this: blog/2016/03/trying-something-different/