Well, post-apocalyptic is actually a quite interesting setting. At least could be, if done right. Just look at Fallout 1+2+Tactics. However, when it comes to Zombies, I am completely with you: There is nothing interesting which can be done there. The Zombie Tropes define one story, which has been told already. Yeah, man is mans greatest enemy... so what? The encounters are basically random, there is no way the game can have a story beyond that without violating the genre conventions.Franka wrote:I guess what I'm really saying is that "post-apocalyptic setting, dangerous zombies and mutants, but man is really the greatest enemy" just isn't something that interests me unless it has a very unique twist. While generic fantasy has a lot of story leeway outside of its setting (see how Loren is actually more of a romance game), post-apo blah blah tells you everything from tone to theme.
If you want to do interesting things in a post-apocalyptic world, best leave out the Zombies. Or ban them to some optional dungeons (like in Loren), but do not make them significant story elements. In this case, the possibilities for interesting stories open up. This is where dating (as in dating sim) starts to make sense again. You can do some kind of building, like what is planned for PS2. Politics beyond "do I need to rescue the guy, or not?" appear, like how do I treat this village: Trade, destroy, avoid, conquer for my empire?
There are any number of Zombie-fans, but is there a significant intersection between Zombie-fans and potential Winterwolf buyers?In any case, I'm talking about my own preferences. Obviously there's a big market [...]
I can understand you don't want to announce too much too soon, but anyway: A yuri-dating sim has my keen interest.jack1974 wrote:For the other slice of life yuri dating sim instead there are no problems... but I am not saying anything official until I'm more advanced into the project, a bit like I did with C14 dating