Progress report/status/anything?
Posted: Thu Jan 15, 2009 12:00 am
Is anyone working on this game? I believe that it is basically in a beta state. I put money down on the game hoping there would be commitment for progress to complete the game. At least a progress report telling me that there is hope for a future version would be nice.
I like the concept and see a lot of potential here....especially in the custom builds and tech tree.
Some suggestions:
1. AI should never strand a single ship in planetary orbit. The repair/crew bonuses are too small to matter, and the default builds the AI uses won't allow that single ship to turn fast enough to engage after the first few salvos.
In all, a single ship just sitting there chews up player time.
2. Consider having the entire AI defending fleet fight together. All trying to destroy or capture as many attacking ships before going down.
3. Neutral planets should be different technology levels...or are researching/upgrading at a moderate pace themselves. Once the player can send large mid-tech fleets to conquer systems, the business of conquering neutrals becomes boring and repetitive.
I like the concept and see a lot of potential here....especially in the custom builds and tech tree.
Some suggestions:
1. AI should never strand a single ship in planetary orbit. The repair/crew bonuses are too small to matter, and the default builds the AI uses won't allow that single ship to turn fast enough to engage after the first few salvos.
In all, a single ship just sitting there chews up player time.
2. Consider having the entire AI defending fleet fight together. All trying to destroy or capture as many attacking ships before going down.
3. Neutral planets should be different technology levels...or are researching/upgrading at a moderate pace themselves. Once the player can send large mid-tech fleets to conquer systems, the business of conquering neutrals becomes boring and repetitive.